In the savage wastes of Daemonland the More, three armies chase each other in a circle for all eternity….
Normal small knives modified to give fast attacks. Enchanted versions are even more deadly.
An icky sideline plot to a forest adventure.
Getting sick of people who’s destiny it is to save the world? Well, that’s sure as hell not anything Randolphina’s like destiny!
This thick sauce, usually a condiment on the platters of the rich, has found a niche in the equipment of thieves.
Great getaway boots
It is a simple child’s toy, that has granted its owner good fortune. Unfortunately things are never quite what they seem, especially when Corvus is involved.
This looks like an elaborately fashioned wooden egg-cup, but it is a powerful magical tool, used mainly by witches to conjure up spirits and familiars.
A bitter lady of the night, who has found a better occupation: removing the lives of those who once used her.
“First, I nibbled on his earlobe. Then, I bit into it, letting the red, red blood roll down his neck. Then, when he screamed and started tearing at me, I ripped the flesh from his hand. Ah, it tasted so good! Yes, yes! Then, I ripped through his jugular, and bit through his spine! Yessss…..”
An enigmatic ship arrives through the mists…
Something strange has infected the land. Plants and Animals are taking on the characteristics of other plants and animals. Many are harmless, others have become monsters. The effect has spread from the near by wilds and into the populated areas. The first person has been infected by this strange malady.
What appears to be a foul smelling olive oil, is actually one of the Grand Enchantments of the Alchemical craft. It is an alchemical tool used to make flesh as moldable and mergable as clay.
A mighty force is building in the East, and all of Strolen’s Citadel must band together if we are to have any hope of defeating it.
The Queen of Thieves is a mysterious person. All that is know about her is that she’s the greatest living thief in the world. Some even say she doesn’t exist. Oh, she exists all right. And maybe it’s a good thing no one knows about her…
Firearms & Artillery rules to simplify the addition of such weapons into a campaign setting.
It is said that somewhere in the wilderness, there is a well with miraculous powers. Some said that it bestowed eternal youth. Some said it contained all of the knowledge in the world. There were other rumors. But they remain only rumors, for of all of those that sought the well, only two returned. And they did not return the same…
In the wake of the old king’s murder and an ambassador’s summary execution, two rival kingdoms are prepared to fling themselves into a terrible war.
A magical herb that keeps things cool…for a long time.
A flamboyant warrior with a knack for astounding his foes.
As the PCs travel the road, right after a bend they hear a sharp whistle and call: "Heeey, not so lazy, move your asses!" It is a large man that calls, and there are unwilling workers that listen. A small company, 10-15 men work on the road, push boulders aside, dig up roots from under the road, etc. The large man that shouted turns to you, smiles fast and mutters something under his breath, sounds like cursing some lazy worker. "Where does the road bring you from, travellers?" And does a little small-talk.
And what is really happening? A group of bandits is 'adapting' the road for shady purposes. The road will not be wider, but tighter, with enough cover around (and a few traps perhaps), and will become an ideal spot for ambushing travellers or entire caravans. The bandit leader wants them all to appear harmless. The 'lazy worker' he cursed was actually a guard that should give warning before any travellers come around (fallen asleep). Not surprisingly, the boss may decide for an ambush even now.