Inspired by Ria Hawk’s “Lifecycle of the Dungeon” discussion.
The PC’s come across a cave system that isn’t on their map. The cave is in plain view and hard to miss. Once inside, several odd and unusual things are found.
An over sized blowgun with a matching specialized bag of holding. This blowgun is halfling made and it should be noted that “whiffle” is the halfling word for gerbil.
A colourfully painted egg which, when tapped, hatches to perform a magical cantrip, usually useful, sometimes harmful…
Most, when they talk about her, call her a witch. But what the general public believes is far from the truth.
Talon is a man of many faces and many connections. Common people know him as Talon, a respected, untouchable courier for the rich. A courier that has connections to those can accomplish that which is unaccomplishable.
Two adventurers retiring in their prime, or are they really retiring? Set themselves up as proprietors of a Weapnsmithe and a Tavern but still have there fingers deep on the pulse of adventure.
They’re an odd set of siblings… excellent fighters and all too ready to take exception at the slightest thing…
Tinker Gnomes go to war! Unveiling their new super weapon, the tinker gnomes are able attack at ranges greater than some light balista with a crew of one man! Goblin leaders refuse to comment on any causalties, but eye witness reports suggests the weapons are deadly.
A magical warhammer with an electrical history.
There is an assassin on the loose and nobody knows where he will strike next. Two seemingly nonassociated merchants got the knife in the back of the neck, and that was just the week ago. Rumors have it that some guilds are cleaning house and there are numerous other contracts pending. A large scale guild war seems inevitable.
Known throughout the land for his miracle elixir. Worshipped by the poor, envied by the rich, the miracles follow him as he travels, or so he would have everyone believe.
The Great Gate of Calast is not like other gates. It’s got a mind of its own…
A disembodied hand enthralled by an evil wizard to fetch books for him.
To help someone is a good deed. Will you still help, if, well, it is a tribe of Orcs that asks for your help?
The pride of this tribe has led it to ruin. The only thing that remains is to die with pride.
Will certainly not be suspected, a bad luck charm for everyone around.
A village is being terrorized by a demon. Daerun, the Dragon-lord that claims this territroy, has decreed that before he will help any cause, he must have a gift to show that the cause needs his intervention. Now you must go and kill/capture some of the demons underlings to present to Daerun or the village is doomed.
Two religeous sects are approching open war after members of each sect are found brutally beaten to death.
A continuation to the plot The Dreamweaver. This time, the PCs might not be so lucky…........
An ancient old man, whose seen his fair share of bar fights. Still vigourous despite his age, he knows the tales and legends of the surronding area almost as well as he knows the chipped steins of his inn.
In the province of Behar in India, there is a bizarre custom that persists to the present day. Young men are kidnapped at knife (gun) point, and forced into marriage. If they refuse or cause trouble upon meeting their blushing bride-to-be, they are told that their family members will come to harm or even be killed if they resist. Some manage to fall in love or accept their fate. This scenario can be adapted to any rpg, ideally with a pc in the role of the abducted future husband!