A mid-sized sailing ship with an embedded Shard of the Storm.
Fallu the Sorceress summoned Smile Frown, the Laughing Demon, who chuckled and said to her…
He is 972 years old and has a wife. He congregates with any good creature and will help any one in need. He is a good black smith and can work with most meterials.
A flamboyant sea captain with a small crew and vessel. He searches the seas for any and all cultural legends, simply out of curiousity.
Fiery-Feathered Phembu, the First Among Pheasants, went to Moeqhu-Qaz, the Leader of the Seven Sand Dragons!
Many men have looked at the birds and envied thier innocent flight, and looked at the fish and envied thier serene swimming. Felonious Twist was a mage that saw a connection.
A mattock created in the age of legends, granted the ability to work marvels in stone…
A potion that contains the essence of Courage… In a way.
An dagger made by setting a long sharp gem in a silver hilt. Its owners rarely survive for a few days…
Created by a near-sighted and night-blind wizard, Whiteblade is incredibly simple, while being incredibly useful to the right person…
A powerful conjurer with an affinity for iron, Sorn has paid a terrible price for his power.
Made by an anarchist trying to seed dissent, the potions actually work better than normal potions of understanding languages ... sort of.
This item is silly.
A druid obsessed with Nature’s cycle of death has created a horrendous spore in a plot to rid the lands of a swiftly growing town that has begun to encroach upon his forest.
A shard of Typhoon set into an exceedingly large amber, this powerful pendant grants clarity of sight and temper to the wearer, as well as several other powers over the storm.
Krie is a sort of Oceanic world that might be what you would like to see in a fantasy role play.
After 25 years of the nightmares of the destruction of his village, he is back. Back again to strive for revenge and cleanse the nightmares from his sleep.
What really happens when an angel falls from grace?
On the 6th world, there are a few lands with no dragon-lord to guard them. These lands are called the lost lands and the land and the people within face hard times every day, and winter is no easier…
Lancid is. Lancid does. Lancid cares not.
A metal found deep in the bowels of the earth. It stays warm even after years away from the forge.
Molk Peruda is encountered by the PCs on the second day of their journey west from the salt-choked port of Quyn, as they prepare to explore the jungle.
He appears a gaunt, wolfish man, with matted, dark hair that sprouts from his head in dreadlocks, contrasting with his well-oiled, blue-black, conical beard. His eyes are hidden ebon shards beneath thick arching brows, his nose, crooked, long, and reminiscent of a snout. His mouth is a thin, dark line, his teeth unseen even when he parts his lips to speak.
His skin is the color of tallow, surprising perhaps for a renowned jungle guide, yet his natural helm of dreads and the jungle's canopy keeps the sun from bronzing his originally pale flesh. On his back are tattooed three women from the waist up, side-by-side, each resembling the other but of different ages. This is a tattoo of Molk's mother, sister, and daughter. His wife (don't bring her up to him!) was killed by marauding Qullan years ago, and appears as her own tattoo on his broad but sunken chest.
His feet shockingly are turned around 180 degrees at the ankle, facing towards his back! A curse from a pernicious shaman. Molk walks feet backwards (he's used to it) and walks backwards, forwards. This can be very disconcerting and outright creepy to the PCs as he guides them through the rainforest.
Slung from his back is an archer's quarrel of treated wood carved to resemble a stalking leopard, in his hand a re-curved composite bow of horn and sinew, with a pair of vivid, red eyes, each one painted on the opposite side of the hand-grip. In a leather sheath at his belt, hangs a falchion, its pommel adorned with a curved bird's head and beak.