A pilgrim’s protection, an assassin’s friend, a weapon of no great power.
A weapon of surprise.
Masters have come and gone, but Honest Wrekk has always been around.
The players are diplomats: ambassadors to a distant, unstable realm. The promise of security that came with King Addarron is suddenly shattered by his assassination. The ambassadors are caught up in the ensuing intrigue-riddled politics…
After 100 years of imprisonment he will be free. Free to stalk the enemy, and to satisfy a consuming impulse to kill dark elves.
Unfortunately for Culbert, his bride was more than he bargained for…
In the depths of a forgotten dungeon lies a staff containing immense power - and a cold, calculating mind, seeking to rule the cosmos…
The Golem Wars are over now. There is a great peace around the world, but something evil and powerfull has been awakened in the darkness.
A magical item that comes in great use.
A noble barbarian warrior who seeks to bring down the trappings of civilization and return humanity to the wilds.
By all appearances, she was a successful fighter. Pity she didn’t know if she was or not…
An Elven artifact with no other purpose but to spread hatred and mayhem.
A devout fighter, protector of his family, willing to go to any length to serve his homeland.
A potion of great strength, it is a finely brewed tea that restores Constitution, as well as gives the drinker an unusual burst of Strength, due to the high levels of caffine. Tastes great chilled and with a drop of honey and lemon.
Though he is shunned as a beast to the outside world, none could deny his skill.
Made for a wealthy carpenter to ease his workload, those that have it can find other uses for it. Used to cut perfect holes in wood or create wood doll rods.
The Duke Wars have torn apart the kingdom. Now, two dukes battle for supremacy. Will the heroes help the ambitious and noble deSandreaux or the beautiful and brave Christine?
The finest ring of them all, brings Life wherever it ends up. You may need its powers, but will you accept all that will be drawn to it?
A knight of the dragon god zandragaal, memeber of the dragonwright.
Shunned and exiled, Shkur-Lotan the Boiled seeks to engulf the world in flesh-scalding steam.
A corrupted captain of the Western Empire.
Culture/Religion: based on fear and respect. Gods are very dangerous creatures, sometimes friendly, often not. Temples are the way to make contact with them... if not easier, then at least more concentrated in one place. Were it not for the temples, gods could be running amok among the people. Therefore, mortals have to keep the gods close to temples, entertained and worshipped. It doesn't make the bad ones any friendlier, though (and is no guarantee some won't go on trips now and then). Still, there have to be priests that are hardy men, able to survive the rigours of their position, get a sufficient number of worshippers to make the gods feel important enough, and mediate the contact between mortals and immortals.