Dark eyed and sultry voiced, few men can ignore the words that spill from Malhonne’s full lips. Fewer ever notice their valuables stolen as she whispers obscenity and sweetness in their ears.
The earth is bleached white, and brittle underfoot. Ribs and vertebrae litter the ground like driftwood and in the distance, colossal bones of slain giants rise like hungry fingers clawing at the iron grey sky. The wind rises, howling through the empty eye sockets of hollow skulls. A rain of hail begins, pelting the ground with fingerbones and teeth.
Welcome, ye miserly sinners. Welcome to Hell.
Created in a time of need, he was cast from the pride he was made to obtain, he is a warrior, and a leader.
An ancient ruin, a pair of boastful teenagers, and a bunch of indifferent gargoyles - but who let the demonic spirit out
Over the primitive tribe of the Powi,Lucah the Handsome rules, his beauty and generosity dazzling the tribals that venerate him as a living god. But there are those dark ones who see his worship as blasphemy to the true demon lords…
Clef was a regular gnome, just like all of the other gnomes. It just happened that his area of interest was not so agreeable to the other gnomes…
An quirky Gnome with little patience and much skill with a flame.
Martin Eltsin hated alcohol, and felt he had a very good reason to do so.He had seen it cause a lot of harm on the Pier Point streets…
Salvation to oneself is bought through the salvation of others…
Can a demon ever learn what it means to feel pity, grief, fear, despair, joy and the rest of those tangled emotions and feelings that plague humans? Can beings who obtain their deepest satisfaction from the suffering they inflict on others,ever embrace those very things they so passionately despise and hate about the mortal races? Mozrak,wisest of the half-demons and beloved of the Mother Godess, believed it not impossible. The Staff is both his curse and gift to his pureblood cousins.
Thin, tough, gummy almost to a point of rubber, and pitch black in color, it was only by sheer accident that anyone outside the drow race ever learned it was food.
The Road… traverses Time—Time past, Time to come, Time that could have been, and Time that might yet be. Some people have the ability to access the Road and travel it from Time to Time and world to world.
An innocent square of delicate material - barely larger than a handkerchief in size. However, those who’s skin come into contact with this cloth, may find themselves wishing they never handled it.
The PC’s find themselves thrust into a whole new world during what they had thought would be a boring trek through the plains…
Treachery, murder, magic and an army of the dead, all in one rather confusing escapade.
The nutritious fruit of this plant is not unlike a star fruit, with fleshy spindles sticking out in all directions. The leaves, on the other hand, are highly dangerous and have driven many a hungry traveller mad!
Bumbling young wizard, who could link the PC’s to an ancient and reknowned guild…
A once noble man, he was tossed aside and tortured. He is an empty shell of what use to be Human.
These items, potent wards against spirits, were once commonplace. Following the end of the old Empire the methods of their manufacture was lost and none new have been made in the intervening centuries.
A result of the experiments of the world’s first bioengineer, as manifested by a needle and thread and a whole lot of blotting paper.
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.
To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.
It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.
The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.
It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.
GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).