Hall of Honour Featured

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ephemeralstability
November 4, 2005
Hits: 4405
Comments: 4
Ideas: 0
Votes: 4 / 3.875000
The Amethyst Lake    Locations  (Area)   (Tundra/ Arctic)

A permanently frozen lake, high in the Askharnn mountains, associated with the strange legend of the Amethyst Dragon.

ephemeralstability
November 4, 2005
Hits: 6177
Comments: 11
Ideas: 0
Votes: 9 / 4.222222
Lazhkmazhon    Locations  (City)   (Mountains)

An impressive citadel in the Askharnn mountains. Their prohibitive laws on travel during the Winter months can be a problem for pilgrims and wanderers.

Pariah
November 4, 2005
Hits: 5055
Comments: 11
Ideas: 0
Votes: 7 / 4.571429
The Demon's Advantage    Items  (Other)   (Cursed)

Some games are played to be won, others can only be lost.

manfred
November 4, 2005
Hits: 7388
Comments: 10
Ideas: 0
Votes: 8 / 3.812500
How A Trap Should Really Be Put Into An Adventure    Articles  (Scenario)   (Game Mastering)

Traps need to make sense. Somebody must of made it for a specific purpose.

Scrasamax
November 4, 2005
Hits: 5703
Comments: 6
Ideas: 0
Votes: 6 / 3.666667
Lazy Susan Trap    Dungeons  (Any)   (Traps)

Fifty steps from the eorlingas/ guided by that which is sinister/ Through dreaming eyes

manfred
November 4, 2005
Hits: 5741
Comments: 9
Ideas: 0
Votes: 6 / 4.166667
A simple death curse    Dungeons  (Underground)   (Traps)

People are often buried with The Monarchs. If the right people are, they can protect him even after death.

Pieh
November 4, 2005
Hits: 5699
Comments: 11
Ideas: 0
Votes: 7 / 3.000000
Watch Out for that... ouch...    Dungeons  (Any)   (Traps)

“I open door number one” 
“Watch Out for that… ouch… ”

Pieh
November 4, 2005
Hits: 7470
Comments: 13
Ideas: 0
Votes: 9 / 3.833333
In Case of Emergency Break Glass    Dungeons  (Any)   (Traps)

“Oh look, a glass wall between us and the treasure.”

Kassil
November 4, 2005
Hits: 5146
Comments: 5
Ideas: 0
Votes: 4 / 3.750000
Spellbook Glyph Trap    Dungeons  (Any)   (Traps)

It is a dusty rune. That should have been their first clue that it was dangerous.

manfred
November 4, 2005
Hits: 6957
Comments: 10
Ideas: 0
Votes: 7 / 2.857143
The Giant's Lair Door    Dungeons  (Any)   (Doors)

"That is one really big door"

Kassil
November 4, 2005
Hits: 6990
Comments: 12
Ideas: 1
Votes: 7 / 3.000000
Frieze Door Trap    Dungeons  (Other)   (Doors)

An elaborately worked door, carefully made to balance upright on a horizontal bar, containing a deadly trap.

ephemeralstability
November 4, 2005
Hits: 6494
Comments: 6
Ideas: 0
Votes: 6 / 3.750000
Just Add Glyph    Dungeons  (Any)   (Traps)

As traps, obviously there are the standard protection glyphs which engulf you in fire or freeze you when you try to open locks. And then there are the non-standard ones…

CaptainPenguin
November 4, 2005
Hits: 6207
Comments: 9
Ideas: 0
Votes: 6 / 2.583333
The Rain of Toads    Dungeons  (Swamp)   (Traps)

The unwitting players tromping through the swamp won’t know what hit them.

ephemeralstability
November 4, 2005
Hits: 6573
Comments: 8
Ideas: 0
Votes: 8 / 3.500000
Ettercaps Traps    Dungeons  (Forest/ Jungle)   (Traps)

Ettercaps (the spindly evil woodfolk) are always good for traps: their pine woods are so dense it’s difficult to see what’s a trap, what’s a branch and what’s an ettercap…

Mourngrymn
November 4, 2005
Hits: 7821
Comments: 16
Ideas: 0
Votes: 9 / 4.166667
Amulet of the Damned    Items  (Jewelry)   (Magical)

‘I told Sir Ursus not to take the amulet, to leave it be in it’s resting place. But he would not listen. We now trek to his place of hiding to remove the amulet and return it, and to destroy that which Ursus has become. ’

- Arch-Danath Maccalas of the Dark Step Tribe

MoonHunter
November 4, 2005
Hits: 25353
Comments: 11
Ideas: 0
Votes: 6 / 4.250000
Citadel Advice    Articles  (Resource)   (Gaming - In General)

If you are a new member who found this thread by providence, read the advice, take it to heart, and post. These are collected posts that will help you understand the Citadel AND be more effective and efficient here.

MoonHunter
November 2, 2005
Hits: 8151
Comments: 11
Ideas: 0
Votes: 7 / 4.500000
The Red Hand's Guide    Items  (Books and Scrolls)   (Non-Magical)

It is a simple book, a codex, a few dozen loose folios bound together. The cover is heavy stock with a simple red hand that one hopes is impressed in red ink rather than blood.

MoonHunter
November 2, 2005
Hits: 4009
Comments: 4
Ideas: 0
Votes: 4 / 3.375000
The Red Hand    Society/ Organizations  (Combative)   (Country/ State)

This is an unofficial order of the King’s Guard, those charged with protecting the castle, the king, and any holdings. The Red Hand are the elites of the prisioner guards.

MoonHunter
November 2, 2005
Hits: 4621
Comments: 6
Ideas: 0
Votes: 5 / 4.100000
Order of the Tholl    Society/ Organizations  (Combative)   (Country/ State)

The Order is a stanch defender of The Crown, despite that he has turned his back on traditional ways. They try to council him in “proper ways” to handle things. They are known for their motto “Tradition is my Shield”.

MoonHunter
November 2, 2005
Hits: 6159
Comments: 16
Ideas: 0
Votes: 5 / 3.100000
The Dark Oak Forest    Locations  (Area)   (Forest/ Jungle)

The Dark Oak Forest is a place of darkness, danger, and Evil. For reasons best not talked about, the Dark One has visited this place, twisting it forever.

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Magic Day

       By: Cheka Man

Magic is impossible except for a handful of days in the year, when those with the knowledge become hugely powerful.

Ideas  ( System ) | October 3, 2010 | View | UpVote 4xp


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