A symbol of the guardina of the faithful, the Pilgrim’s Torch is carried from one holy site to another, ensuring the safety and continuity of the faith..
A place more holy than any other
Seemingly cast out of vast sheets of crystal, glass and ice, the Sorcerer’s Palace is a breath taking wonder of the city. Few doubt the benevolence of Emet the White who makes his abode within the palace that is as much a work of art as it is a home.
Destined am I to hunt down and slay the half breed called Rachat, for only his demise can bring me what I yearn for…
A product of chaos storms and waaaaaaaaaaaay to much caffine, Beet has boundless energy and the single mindedness of a stick.
A traditional weapon among certain primitive tribes such as the Powi,this strange paste derived from the Ahal nut has been used to suprise and encumber many an opponent.
My dark past will never let me rest, the only solace I find is bathed in the light of the moon. Tell me, have you ever danced with a devil in the pale moonlight?
He has a secret that only few know. He is being watched, always, unseen,unheard. This secret is on the priority of global security. If only he knew what he was truely, what his secret is.
The Players are asked to escort a prisoner to a point where he can be exchanged. But first they have to break him out of the dungeon…
Defenceless villagers, highway bandits, and primitive tribesmen.
But who has the magic crystals a young shaman needs?
And how do you get hold of them?
A young warrior turned warlord with a heart to satify his people’s needs. Yet every golden hero has an obsidian heart waiting to be released.
The Grand Arm is a weapon without peer, there is naught a blade nor shield that can withstand it’s mighty blows. This ornate weapon is surely the divine tool of the god of war…
The Demon gates are all hidden from prying eyes, either under mountains or lost within their vast chasms. In fortresses hidden by magic, or guarded by the unknowing. A single key, if found, will open only a specific gate. However, directions to the gates location are inscribed on each key in a demonic script. Only those loyal to Caedmon, or can understand the ancient written language of the Demon’s are able to read it.
The gates are massive stone doorways standing roughly thirty feet in height and twenty feet wide and made of black granite or onyx, with scenes of a demonic horde flooding through the gate as a wave through a cistern. Horrific images of murder and unspeakable acts toward the mortal races also adorn the doors.
“Hehe, a good prank never hurt anybody. Lets do it anyway”
Nothing comes from nothing, or so they say.
So how do you power those "always on" items?
Many are those who have worn this beautiful golden choker and paid for it with their lives. On the surface it appears to be no more then a very well crafted piece of jewelry.However, once put on it locks around the wearer’s neck and can only be undone with a certain key. When it is put on, a soundless clockwork timer starts.Three hours after it has been put on, a sharp blade comes out of it and slits the wearer’s throat.Attempts to pull or cut it off will also trigger the blade and besides, under a thin golden coating it is made of iron, and so hard to break.
There is a spell which can hold the blade in check for a far longer time, up to a maximum of a week.Another spell can set the blade off early.
The peaceful sounds of mid afternoon were brutaly interupted by the swears and jeers of a fight erupting on the edge of the market near an alleyway. Seeing three armored humans fighting a young boy, the fight seems a bit unfair. Not seeing anyone rushing to the aid of the elf and with no watch in sight, the elf doesn’t seem to have a chance. Cries of thief echo from the lips of the three humans.
(Name translates directly from ancient Egyptian as: Strong Protector, the Hidden One.) A mysterious shaman appearing without regard to wheres and whens, upon the divine bidding of other Realms. An entity of legend, belonging to a legendary and ancient sect.
Built to house riches that never came, the ironically-named Treasure House now lies in tumbling ruin.
Very few carry the griffin tamer bloodline, and those that do, are given a remarkable gift…
The PCs are hired by undead to rid their village community of an invasive necromancer.
As the PCs make their way, wherever they are going, they spot two zombies. The zombies approach but before the cleric can turn them, one starts throwing coins at the PCs while the other pleads with them, unable to pronounce the letters "L" and "H" due to some missing gums. "Peeth issen...no 'arm...coin...peeth issen!"
If the PCs don't slaughter the two zombies immediately, they will eventually come to learn that the two were chosen to find help by their brethren. The zombies want to hire the PCs to rid their community of an unwanted pest. An opportunistic necromancer.
Apparently, a small benign community of undead have taken residence in an abandoned village, living out their undeath as peacefully as the undead can. Recently, a malicious necromancer has invaded the village, and plans to enslave the entire populace with his malignant spells, raising a small army.
The PCs must battle the vile necromancer, even as he animates the very folks who hired the PCs in the first place, to slaughter them.