Lorning is a dashing and suave minor functionary. He has no title or lands. He works with the Seneschal, procuring ducks and minor supplies. He occasionally travels to other lands just to get spices and such. In fact, he often travels with nobles visiting other courts to assist some more major domo in making appropriate arrangements. He likes travelling because he can be more extravagent on the coin of the Kingdom. Except for that he is very charismatic, he would be a total background character.
He is also the Dark Hand of the King. As an agent of great skill and cunning, he inflicts policy (death) on those the King deems, steals what the King needs, and has literally saved the world four times.
From the time of his birth he was trained by his father to lead men. He is an excellent horseman, swordman, and archer. He knows the history of his own lands, and that of the kingdom of Gwynlaith. A pity he has learned little else in the ways of the world, trechery, or women.
He is a beast and a paladin; a monster and a hero. He is a companion to heroes; a walker of the roads. He is not what you expect when you think of as a Hero or Heroic Companion, but he has saved a number of worlds.
He is also one of the largest dogs you will ever meet.
There are places in this world, which hold a weak barrier to the Spirit realm and the real world. One such place is The Spirit Glade.
A pale comparison of a former man. Obviously someone who has a terrible past.
The lost Topaz of Anamis, the famous explorer, who disappeared on a foolhardy expedition.
(Author: I made myself sit down and write this :P I missed posting items :( )
A dagger which never kills directly certainly seems useless. But there are more ways to kill a person than to stab them.
By Decree of her Royal Majesty, the possession, ownership, or consumption of any alcoholic substance has been henceforth been declared unlawful, and said violators of the Queen’s will shall be subject to punishment.
10 perfectly sphere-like stones containing ancient spells of much power and much use to those with wits, courage and intelligence.
Some elves lose patience teaching the ‘young’ races, and set out to employ harsher methods. A few doubt the very intent of mother nature, and set out to bring their own vision to life.
After the death of Princess Dora Rurik of the powerful city-state of Pier Point, rumors began to leak out about the wonderful treasures buried with her body…
Just an ordinary woman in a small village, suddenly taken away from her home to a long, long journey… Sounds like something that everyone hopes for himself, something else, something… well, adventurous, doesn’t everyone want something like that?
Talahar, the blending of steel and magic to create an unstoppable army and men..
Created 10,000 years ago by the blood and sweat of every dying race that was raped and plundered by the dragons…
Children have been disappearing from a herding village for the past 3 years. The superstitious locals blame it on the “gatha”, a troll living in the woodlands.
In the forest, there is a small vale where there are no cats, and only the battered ruins of a long dead mage named Gargamel.
Do not become the beast you hunt…
Touched by the gods, this ancient blade is also called the Hero’s Sword, Trevor’s Folly, and Fooldoom depending on which song or tale is being told about it.
A weapon of unsurpassed power that takes a dire toll on its wielder.
Abasil, home of the Wood Elves
A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.
When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,
Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir