Hall of Honour Featured

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MoonHunter
November 10, 2005
Hits: 5021
Comments: 13
Ideas: 0
Votes: 6 / 4.166667
Graymilken Mill    Locations  (Establishment)   (Water)

This is your traditional water wheel mill.  It is a large grey painted building, next to a river. It has a history though that most people do not know.

MoonHunter
November 10, 2005
Hits: 4003
Comments: 5
Ideas: 0
Votes: 2 / 3.250000
Forge in the Forest    Locations  (Establishment)   (Forest/ Jungle)

Despite the name, no metal working is currently done here. It is a restaurant of some repute.

MoonHunter
November 10, 2005
Hits: 5904
Comments: 5
Ideas: 0
Votes: 4 / 3.000000
DiCarrigan's Den    Locations  (Establishment)   (Any)

DiCarrigan’s Den has the appearance of a “common house”, but it is actually a club.  Only those who are members (having paid their dues to the house. Their they gamble, drink, and socialize in proper splender.

MoonHunter
November 10, 2005
Hits: 4060
Comments: 4
Ideas: 0
Votes: 4 / 2.750000
The Glass Works    Locations  (Establishment)   (Any)

Since there is only one Glass Works in the city, there is really no need for a name. This seems unimportant to the adventurers, yet it has an impact upon the city.

MoonHunter
November 10, 2005
Hits: 6274
Comments: 5
Ideas: 0
Votes: 3 / 4.166667
The Field    Locations  (Establishment)   (Any)

It is not really a field, but an arena of sorts for local games.  It seems to be the most important part of town, at least to some.

MoonHunter
November 10, 2005
Hits: 3700
Comments: 5
Ideas: 0
Votes: 3 / 4.166667
Zenorcan's    Locations  (Establishment)   (Any)

It is an unassuming brick building. However, it is made assuming because it is surrounded by more traditional timber and plaster buildings. There are no windows and a very plain door. On the door is incribed the name of the establishment Zenorcans. Almost no one knows what goes on in there.

MoonHunter
November 10, 2005
Hits: 4381
Comments: 7
Ideas: 0
Votes: 5 / 4.000000
Peterus He-Who-Knows-People    NPCs  (Minor)   (Criminal/Espionage)

Peterus Winecrafter is a Thirdman, "He who knows People". He finds people work, arranges meetings between people, and can make other arrangements for you.

MoonHunter
November 10, 2005
Hits: 4428
Comments: 3
Ideas: 0
Votes: 3 / 4.166667
The Corner Klah    Locations  (Establishment)   (Any)

This is a Tea and Klah shop on the corner of two large streets. The streets meet at an odd angle, so the Corner Klah is a odd pie wedge shaped establishment. It has a few chairs and small table outside for patrons to avoid the noise inside for the noise outside.

MoonHunter
November 10, 2005
Hits: 3457
Comments: 4
Ideas: 0
Votes: 3 / 3.000000
Silver Threads    Locations  (Establishment)   (Any)

Silver Thread’s shop is a tailors shop. The shop mistress and her crew can produce a wide variety of local styled clothing in a wide variety of local cloths. While most clothes are always custom made, Silver Thread’s shop actually has premade clothing.

MoonHunter
November 10, 2005
Hits: 4347
Comments: 4
Ideas: 0
Votes: 4 / 3.250000
Red Caps Guild Station    Locations  (Establishment)   (Any)

Guild Stations are found in almost every town and city. They serve several functions. No matter what the local buildings are like, they have distinctive red doors and a lamp that is always kept burning to its right.

MoonHunter
November 10, 2005
Hits: 3726
Comments: 3
Ideas: 0
Votes: 3 / 3.833333
Bogmoors    Locations  (Establishment)   (Swamp)

Bogmoors has been here for 721 years. It started with an ale stop for the Imperial invaders. From there it has been a similar stop for every wave of invaders since then, as well as every local for a good walk’s distance.

MoonHunter
November 10, 2005
Hits: 4698
Comments: 4
Ideas: 0
Votes: 3 / 2.833333
Silver Chalice    Locations  (Establishment)   (Any)

The Silver Chalice is the shop (and market stall) where Fredius Cancian of Amar sells his fine wines.  His wines are a bit pricey, but worth the cost as they are generally better than the local wines. (note: He sells finer local wines as well, just they are few and far between).

Ancient Gamer
November 10, 2005
Hits: 5630
Comments: 9
Ideas: 0
Votes: 5 / 3.900000
The Hostel of the Silent Brotherhood    Locations  (Establishment)   (Any)

The Hostel of the Silent Brotherhood is a small hostel in the dock quarters of town. The Hostel is popular among scribes and scholars who value silence. In addition it is valued by those who are on the run, for the brotherhood consists mainly of skilled warriors adept at fighting with staves and maces.

Mourngrymn
November 10, 2005
Hits: 4429
Comments: 5
Ideas: 0
Votes: 3 / 3.833333
Olwynn    Lifeforms  (Intelligent Species)   (City/ Ruin)

As your advisor my liege I am apt to tell you the difficulty in what you ask. Enemies are indeed everywhere and what you propose will inevidable be the end of your line. It is not always the enemies in front of you with a sword that are the worst, it is the ones behind you with a dagger you should watch for. Do not fear that which you see my lord, fear what you do not!

-Inaeius Keal - Advisor to the King of Kerrabar, Prophet and Seerer

Mourngrymn
November 10, 2005
Hits: 3535
Comments: 2
Ideas: 0
Votes: 1 / 3.500000
The Fourth Era of Hewdamia    Systems  (Societal/ Cultural)   (Specific)

Right after the 1000 years of human prosperity, it all suddenly came crashing down. Mortals became cocky with the returned use of magic. They were soon tested with the arrival of Dubaku’s children. While he was long lost to history, his children finally awoke.

Mourngrymn
November 10, 2005
Hits: 12207
Comments: 9
Ideas: 1
Votes: 2 / 4.000000
History of Hewdamia    Systems  (Societal/ Cultural)   (Historical)

In the early days of Hewdamia, the Gods squabbled over the world and took what they could from the each other. There was little here but water and soil, yet the Three Gods fought over it still. The arrival of the newer Gods marked a turning point in the world as well as the Gods. The arrival marked the beginning of a war that wouldn’t see the first blow for centuries.

Mourngrymn
November 10, 2005
Hits: 4013
Comments: 8
Ideas: 0
Votes: 3 / 4.000000
The Third Era of Hewdamia    Systems  (Societal/ Cultural)   (Specific)

With nearly 1000 years of there being an absence of the Gods that fell in the war of the Gods, things began to change. No one knows why but a shift in the politics of the Gods came to startling events.

ephemeralstability
November 10, 2005
Hits: 15335
Comments: 14
Ideas: 9
Votes: 7 / 4.857143
Inventing Languages    Articles  (Rules and Advice)   (Game Mastering)

Language is an essential part of any culture. Culture wouldn’t exist without some form of communication, and humans communicate by speaking. But the connection is deeper even than that. The language helps to define the culture which uses it, and is in turn affected by that culture. This dynamic process is what keeps a language “alive”: Latin is a dead language because the culture to which it belonged no longer exists.

MoonHunter
November 10, 2005
Hits: 8657
Comments: 6
Ideas: 13
Votes: 3 / 4.333333
The Lyrans: A New Take on Elves    Lifeforms  (Intelligent Species)   (Any)

These people could exist on a world with mythical elves, as they are not another race… they are humans.  They are an ethnic group that is far removed from “normal” human stock. They have many traits (physical and cultural) that make them very different.  Given Lyran culture and ways, if the Lyrans “went away”, a few hundred years later people would think of Lyrans the same way as we think of Elves…  some strange mythical peoples.

MoonHunter
November 10, 2005
Hits: 5109
Comments: 4
Ideas: 0
Votes: 4 / 4.000000
But I don't have that book!    Articles  (Resource)   (Gaming - In General)

But I don’t have that book! Have you heard this before? You want to run this great new game (new setting) but your players are balking partly because they don’t want to buy the game you are so enchanted with “this week”.  There is a solution.

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       By: Agar

For those familiar with cantrips, you know they are minor acts of magic that have hardly any noticable effect on the world. For example a cantrip to make your food taste better won't heal you any more, or be any more nourishing, just won't make it so hard to get it down. A light cantrip certainly won't be able to blind or even distract anybody, but you might be able flash it to signal someone looking at the right spot.

What if children's nusery ryhmes were a form of cantrip? Like the "Rain, Rain, go away, come again another day." One child singing it wouldn't do more than spare her house a couple raindrops, but what if the whole village got together and was chanting in unison? Each one doing just a bit might actually be able to divert a whole storm...

Ideas  ( System ) | June 29, 2003 | View | UpVote 3xp


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