Hall of Honour Featured

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MoonHunter
November 10, 2005
Hits: 5551
Comments: 9
Ideas: 0
Votes: 5 / 3.800000
Brownwork    Locations  (Establishment)   (Any)

Brownworks is a leatherworking shop and store. It is not much to look at from the outside.  You know it is a leather shop the moment you open the door.

MoonHunter
November 10, 2005
Hits: 3615
Comments: 5
Ideas: 0
Votes: 3 / 3.500000
Garden in the City    Locations  (Establishment)   (Any)

The city is large enough, and filled with enough nobles and rich merchants, that it can support a number of "frivolous businesses". Thus Garden in the City is the first Florist in the city (heck… in The Land).

MoonHunter
November 10, 2005
Hits: 4938
Comments: 13
Ideas: 0
Votes: 6 / 4.166667
Graymilken Mill    Locations  (Establishment)   (Water)

This is your traditional water wheel mill.  It is a large grey painted building, next to a river. It has a history though that most people do not know.

MoonHunter
November 10, 2005
Hits: 3919
Comments: 5
Ideas: 0
Votes: 2 / 3.250000
Forge in the Forest    Locations  (Establishment)   (Forest/ Jungle)

Despite the name, no metal working is currently done here. It is a restaurant of some repute.

MoonHunter
November 10, 2005
Hits: 5838
Comments: 5
Ideas: 0
Votes: 4 / 3.000000
DiCarrigan's Den    Locations  (Establishment)   (Any)

DiCarrigan’s Den has the appearance of a “common house”, but it is actually a club.  Only those who are members (having paid their dues to the house. Their they gamble, drink, and socialize in proper splender.

MoonHunter
November 10, 2005
Hits: 4007
Comments: 4
Ideas: 0
Votes: 4 / 2.750000
The Glass Works    Locations  (Establishment)   (Any)

Since there is only one Glass Works in the city, there is really no need for a name. This seems unimportant to the adventurers, yet it has an impact upon the city.

MoonHunter
November 10, 2005
Hits: 6169
Comments: 5
Ideas: 0
Votes: 3 / 4.166667
The Field    Locations  (Establishment)   (Any)

It is not really a field, but an arena of sorts for local games.  It seems to be the most important part of town, at least to some.

MoonHunter
November 10, 2005
Hits: 3624
Comments: 5
Ideas: 0
Votes: 3 / 4.166667
Zenorcan's    Locations  (Establishment)   (Any)

It is an unassuming brick building. However, it is made assuming because it is surrounded by more traditional timber and plaster buildings. There are no windows and a very plain door. On the door is incribed the name of the establishment Zenorcans. Almost no one knows what goes on in there.

MoonHunter
November 10, 2005
Hits: 4328
Comments: 7
Ideas: 0
Votes: 5 / 4.000000
Peterus He-Who-Knows-People    NPCs  (Minor)   (Criminal/Espionage)

Peterus Winecrafter is a Thirdman, "He who knows People". He finds people work, arranges meetings between people, and can make other arrangements for you.

MoonHunter
November 10, 2005
Hits: 4351
Comments: 3
Ideas: 0
Votes: 3 / 4.166667
The Corner Klah    Locations  (Establishment)   (Any)

This is a Tea and Klah shop on the corner of two large streets. The streets meet at an odd angle, so the Corner Klah is a odd pie wedge shaped establishment. It has a few chairs and small table outside for patrons to avoid the noise inside for the noise outside.

MoonHunter
November 10, 2005
Hits: 3407
Comments: 4
Ideas: 0
Votes: 3 / 3.000000
Silver Threads    Locations  (Establishment)   (Any)

Silver Thread’s shop is a tailors shop. The shop mistress and her crew can produce a wide variety of local styled clothing in a wide variety of local cloths. While most clothes are always custom made, Silver Thread’s shop actually has premade clothing.

MoonHunter
November 10, 2005
Hits: 4294
Comments: 4
Ideas: 0
Votes: 4 / 3.250000
Red Caps Guild Station    Locations  (Establishment)   (Any)

Guild Stations are found in almost every town and city. They serve several functions. No matter what the local buildings are like, they have distinctive red doors and a lamp that is always kept burning to its right.

MoonHunter
November 10, 2005
Hits: 3661
Comments: 3
Ideas: 0
Votes: 3 / 3.833333
Bogmoors    Locations  (Establishment)   (Swamp)

Bogmoors has been here for 721 years. It started with an ale stop for the Imperial invaders. From there it has been a similar stop for every wave of invaders since then, as well as every local for a good walk’s distance.

MoonHunter
November 10, 2005
Hits: 4635
Comments: 4
Ideas: 0
Votes: 3 / 2.833333
Silver Chalice    Locations  (Establishment)   (Any)

The Silver Chalice is the shop (and market stall) where Fredius Cancian of Amar sells his fine wines.  His wines are a bit pricey, but worth the cost as they are generally better than the local wines. (note: He sells finer local wines as well, just they are few and far between).

Ancient Gamer
November 10, 2005
Hits: 5544
Comments: 9
Ideas: 0
Votes: 5 / 3.900000
The Hostel of the Silent Brotherhood    Locations  (Establishment)   (Any)

The Hostel of the Silent Brotherhood is a small hostel in the dock quarters of town. The Hostel is popular among scribes and scholars who value silence. In addition it is valued by those who are on the run, for the brotherhood consists mainly of skilled warriors adept at fighting with staves and maces.

Mourngrymn
November 10, 2005
Hits: 4357
Comments: 5
Ideas: 0
Votes: 3 / 3.833333
Olwynn    Lifeforms  (Intelligent Species)   (City/ Ruin)

As your advisor my liege I am apt to tell you the difficulty in what you ask. Enemies are indeed everywhere and what you propose will inevidable be the end of your line. It is not always the enemies in front of you with a sword that are the worst, it is the ones behind you with a dagger you should watch for. Do not fear that which you see my lord, fear what you do not!

-Inaeius Keal - Advisor to the King of Kerrabar, Prophet and Seerer

Mourngrymn
November 10, 2005
Hits: 3469
Comments: 2
Ideas: 0
Votes: 1 / 3.500000
The Fourth Era of Hewdamia    Systems  (Societal/ Cultural)   (Specific)

Right after the 1000 years of human prosperity, it all suddenly came crashing down. Mortals became cocky with the returned use of magic. They were soon tested with the arrival of Dubaku’s children. While he was long lost to history, his children finally awoke.

Mourngrymn
November 10, 2005
Hits: 12141
Comments: 9
Ideas: 1
Votes: 2 / 4.000000
History of Hewdamia    Systems  (Societal/ Cultural)   (Historical)

In the early days of Hewdamia, the Gods squabbled over the world and took what they could from the each other. There was little here but water and soil, yet the Three Gods fought over it still. The arrival of the newer Gods marked a turning point in the world as well as the Gods. The arrival marked the beginning of a war that wouldn’t see the first blow for centuries.

Mourngrymn
November 10, 2005
Hits: 3946
Comments: 8
Ideas: 0
Votes: 3 / 4.000000
The Third Era of Hewdamia    Systems  (Societal/ Cultural)   (Specific)

With nearly 1000 years of there being an absence of the Gods that fell in the war of the Gods, things began to change. No one knows why but a shift in the politics of the Gods came to startling events.

ephemeralstability
November 10, 2005
Hits: 15210
Comments: 14
Ideas: 9
Votes: 7 / 4.857143
Inventing Languages    Articles  (Rules and Advice)   (Game Mastering)

Language is an essential part of any culture. Culture wouldn’t exist without some form of communication, and humans communicate by speaking. But the connection is deeper even than that. The language helps to define the culture which uses it, and is in turn affected by that culture. This dynamic process is what keeps a language “alive”: Latin is a dead language because the culture to which it belonged no longer exists.

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       By: Enthroned Carcass

When night falls, we find peace in the knowledge that daytime will return soon, and vice versa. But what if the world was split: daytime and night are two different, coexistent worlds, each with it's own laws and rules. At dawn and sunset, our soul switches to inhabit our other being, our 'twin'.

Ideas  ( System ) | March 6, 2005 | View | UpVote 2xp


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