A bounty hunter who seems to reach full potential in battle while under the influence of alcohol. He is constantly traveling from pub to pub looking for work. He has stupidly accepted jobs assigned to kill werewolves, vampires, orcs, and the most fierce of beasts.
Lord of the powerful Red Blade gang that has the bustling port city of Frohlk in its grip, this intelligent blob has come a very long way for something that was once a lowly pet. A pity then that he’ll never be invited over to any of the grand functions thrown by high society.
Ever since the two major religions of Acqua, that of Jove and Ulmania, were created, their clergy have hated each other with a passion that at times has led to violence. Mostly it just means that they do everyrhing differently out of spite.They have different liturgical uses, different hymms and prayers, different baptism,wedding and funeral services. The priests of Jove favour cremation for the dead in nearly all cases, so the priests and priestesses of Ulmania favour burial.
Where there is enough space this is not a problem, but in crowded Banhoesea it became a major issue.The bodies of Ulamanian worshippers were being buried secretly in the floors and foundations of houses or in soon to be dug up land or in crop fields.After a major outbreak of disease the De Madden Company Central Council, of which all but one worshipped Jove, threatened to outlaw the Ulmanian religion, persecute it’s beleavers and confiscate it’s assets.
The great majority of Sea Witches and a few Sea Wizards were Ulmanian beleavers and called a nationwide strike, trapping half the De Madden Company fleet in harbour.Without magic most could not leave harbour safely and even the ten masters would take a long time to get anywhere.
The Central Council got really angry and arrested the strike leaders, threatening to hang them. The strikers threatened to use their magic to cause huge waves within the harbours and wreck the ships within.A compromise was reached.The strike leaders were set free and Ulmania’s Church purchased a large,partly rocky, mile-long island, with a quarter of the Church’s wealth. This was to be their Isle of the Dead.
All burials outside it were banned with the threat of very severe punishment for those who disobeyed.
That was over seven hundered years ago…
Two unlikely people. An unlikely pair. An unlikely love.
With this bracelet you can let your fists do the talking.
Everybody who visited his island knew not to get on the wrong side of Big Red. From a distance you might mistake him for a reddish sandbank for a few seconds, until you saw him raise one or more of his tentacles and glare at you with one of his cartwheel sized eyes…
Wanting to hide things in the open, Phillip made this magical cup.
The demon stood before him laughing, “That puny sword can’t touch me.”
Without a word the man turned the blade so that the edge faced the demon, he ran ducked under the demons fist and slashed through the stomach of the foul creature. “How?”Â The demon asked.
“You have been found guilty!” Spoke Nemisis*
*before the Battle of Fate
Needing to speed up magical item creation, Phillip Thornblood made this staff to glue, bind, weld, melt, or even smash things together.
Sitri Andromalion has been the local druid of the Vepar Valley as long as anyone can remember. The local populace, long used to the wisdom and experience of the old druid are concerned as his health is failing…
A suspicious mage with a taste for making things.
Good luck, and good fortune favors those who possess the Pillars of the Alchemist.
Dark eyed and sultry voiced, few men can ignore the words that spill from Malhonne’s full lips. Fewer ever notice their valuables stolen as she whispers obscenity and sweetness in their ears.
The earth is bleached white, and brittle underfoot. Ribs and vertebrae litter the ground like driftwood and in the distance, colossal bones of slain giants rise like hungry fingers clawing at the iron grey sky. The wind rises, howling through the empty eye sockets of hollow skulls. A rain of hail begins, pelting the ground with fingerbones and teeth.
Welcome, ye miserly sinners. Welcome to Hell.
Created in a time of need, he was cast from the pride he was made to obtain, he is a warrior, and a leader.
An ancient ruin, a pair of boastful teenagers, and a bunch of indifferent gargoyles - but who let the demonic spirit out
Over the primitive tribe of the Powi,Lucah the Handsome rules, his beauty and generosity dazzling the tribals that venerate him as a living god. But there are those dark ones who see his worship as blasphemy to the true demon lords…
Clef was a regular gnome, just like all of the other gnomes. It just happened that his area of interest was not so agreeable to the other gnomes…
An quirky Gnome with little patience and much skill with a flame.
Martin Eltsin hated alcohol, and felt he had a very good reason to do so.He had seen it cause a lot of harm on the Pier Point streets…
A possible answer to what happens to spells when a mage dies. If the spell is strong enough, say and enchantment or other permenant effect, part of the mages spirit may become lodged in the magic. It may be a way for items to gain some kind of intelligence, but a mage who has knowledge of this fact would be very hesitant about enchanting anyone or thing. He might have other plans for his afterlife than counting the change in your bag of holding.
Preists, I think, would have this sort of thing covered.