A Wizard’s most prized possesion is his Spellbook and with this item it will be safe from the eyes of others.
A great demon of death and destruction.
Watch your step with this item, you might end up falling down… or even up.
And so Blinkly opened his newly crisped mouth and replied.
“I think toast would be an appropriate description.”
In Aelfa’s arms, have I left my anvil…
These were the last words of Davyd, the last master alchemist of the Old World, upon his deathbed. For nine centuries many have sought out Aelfa to find the anvil so that they might create weapons of power equivalent to those crafted during the height of the Old World.
Blurring the line between black and white, Selyn DeJaod is one of the last surviving Blaze Knights of old.
A man of the city in the wild, a man of coin stands at nature’s side? Can this go well, can it bear fruit? Will he be worthy, will duty take root?
Spires of crystals reach in the barren sky, glittering like the teeth of some long since slain carnivore god…
Tainted. Witch. Hellspawn. Freak. Monster. How often does one have to hear this until ... she makes the decision to stand up, stand up for them all?
Have you or anyone you know ever been accused of a crime you didn’t commit? Been sent to the Hangman knowing you were innocent? Have you ever welcomed the noose to prove it?
Anything is possible with the capricous power of this Glyph.
Darken Flind is capable of harnessing the raw power generate from sacrifice and forge the struggling soul-essence into magical runes and charms. Bloodforging, as the practice is known, tends to be less subtle and benevolent than other forms of magic. However, a bloodbound object can be incredibly potent and deadly in the wrong hands.
A hunting party realizes a druid has been foiling it’s hunting efforts and shifts it’s focus from hunting wild game to hunting the druid.
The wristbands look ordinary. Sure, they may be a couple centuries old, but they weren’t iron. They were another, magical metal, and they were strong enough to stop even the biggest sword, if you’re fast enough. But they also draw the attention of another, who will hound you to your grave.
Sinister, enganging plot involves a powerful tool fallen into the wrong hands. Only the players can set things right. They have a piece of the tool, but first they have to figure out how the tool works, why two opposing forces are persuing them, whom to trust, and what to do next. Murder, accusation, betrayal, diplomacy, combat, and constant mystique force the players to make incredibly difficult decisions.
This powerful magic item was created to augment Alienists, a prestige class in the Tome and Blood.
Circlet of Amplus Ater Iris meaning “Circlet of The Great Dark Messenger” (Amplus - great, important; Ater - dark, malicious; Iris - messenger of the gods. Thought by some to mean Nyarlathotep)
The leather has held out nicely over the years, of course, it’s magical. And their surefootedness is quite remarkable. Pity everyone thinks you’re daft for wearing them.
A slightly worn looking, and rather thin book. Its cover is red, but also holds some inset jewels, and the words “Eventful Evenings with Magic” written on the cover in gold leaf. While not a misnomer, it is interestingly deceptive.
This small orb, perfectly spherical, a deep, but transparent red, and very reminiscent of a standard marble, but also holds and imp who can also speak to the mind of whoever holds it. It is one of a set.
Set a number of decades after part one.
Prince Tibalt survived his unique birth into the world and is now grown into the King of Jaegerwald. Jaegerwald is no stranger to werewolves, but when members of the kings staff and council start transforming with no apprent contact with werewolves, the PCs are charged with finding and destroying this hidden monster.
The Forest of Throck:
Throck forest is divided into three parts: a region of twisted black magic, which is dark and hemmed in with the legions of sable pine. This is Spindel, and is occupied by the hideous Ettercaps and their spider-pets. The second area is the chaotic elfin-wood, where the druids work their wyrd magic amongst the oaks. The last part is Udnalor, the home of the gnomes. Finding themselves surrounded by these chaotic forces they dwell as quietly as possible beneath the surface. Their culture is a fascinating one to visit, and in the next few miscellaneous ideas, I shall examine the ways and customs of THE GNOMES OF UDNALOR, with a view to role-playing them.