Hall of Honour Featured

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MoonHunter
November 7, 2005
Hits: 3733
Comments: 9
Ideas: 0
Votes: 6 / 3.666667
Red Tiles    Locations  (Establishment)   (Any)

The city has clay tiles on its roofs. This is the bane of sneaky thieves in the city. So where do these tiles come from? And why does anyone think there might be an adventure related to this.

MoonHunter
November 7, 2005
Hits: 3970
Comments: 4
Ideas: 0
Votes: 2 / 3.000000
Mathius's SharpShop    Locations  (Establishment)   (Any)

Adventurers love sharp objects: knives, swords, spear tips, arrow heads, and so on. So where do they go to get these items?  A sharpshop, that is where.

MoonHunter
November 7, 2005
Hits: 4983
Comments: 7
Ideas: 0
Votes: 3 / 4.333333
Helioglyph's    Locations  (Establishment)   (Any)

Helioglyph (his magical name) is a Talismonger, a maker of charms, talismans, holy items, and so on. This is the place where those seeking fine craftsmanship and good symbolism come. If you are looking for enchanted items, go elsewhere.

MoonHunter
November 7, 2005
Hits: 3737
Comments: 4
Ideas: 0
Votes: 2 / 3.250000
The Main Sail Smiths    Locations  (Establishment)   (Other)

The Main Sail Smiths is a business of renown in the Known World.  The shop is the premire sail maker for the Northern part of ThirdLand.

MoonHunter
November 7, 2005
Hits: 4093
Comments: 3
Ideas: 0
Votes: 3 / 3.000000
Cashmirius's    Locations  (Establishment)   (Any)

Cashmirius’s is one of the finest cafes in the city.  It is does not have a large indoor seating area. The small tables with their crisp creme linens are crowded with stools.  If you sit inside, the host will often sit other people you don’t know at your table.  This is great for meeting new people, but it is tough if you are trying to have a private talk.

MoonHunter
November 7, 2005
Hits: 86431
Comments: 5
Ideas: 0
Votes: 2 / 4.750000
Establishments    Locations  (Establishment)   (Any)

Every city, town, or large village will have businesses. Some will be inns, some stores, some people providing a service. They are all places for characters to get what they need, spend money, and a chance for the GM to hook the PCs into a new plotline.  So we are looking for distinct establishments, ready to be pushed in a not-yet-complete place.

Iain
November 6, 2005
Hits: 4518
Comments: 5
Ideas: 0
Votes: 5 / 4.600000
Crown of Senren    Lifeforms  (Flora)   (Any)

Small red flower, originally sprouted from the blood where St. Senren fell but now found widely over all Laurentia. Occasionally, a rare white flower will be found, with powerful magic properties. It is particularly prized by the religious order, the Senrenites.

Iain
November 6, 2005
Hits: 6262
Comments: 8
Ideas: 0
Votes: 7 / 4.571429
The Senrenites    Society/ Organizations  (Religious)   (Regional)

The Senrenites - The Knights of the Most Holy Order of St. Senren - are one of the most powerful and influential religious orders in northern Laurentia. A militant order, they have nevertheless been widely credited with bringing a code of honour to conflicts that is now widely adhered to by most nations.

Cheka Man
November 6, 2005
Hits: 3617
Comments: 5
Ideas: 0
Votes: 4 / 3.625000
The Royal Recovers    Society/ Organizations  (Criminal/Espionage)   (Country/ State)

Once a great monarchy flourished and the royal Kings and Queens were buried in booby-trapped barrows with treasure and with Undead servants to watch over the tombs. The religion changed over time and the monarchy was running out of money, as the kingdom’s wealth was being tied up in ancient tombs. Something had to be done.

MoonHunter
November 6, 2005
Hits: 3518
Comments: 4
Ideas: 0
Votes: 3 / 4.166667
The Royal Geographical Order    Society/ Organizations  (Knowledge/Lore)   (World Wide)

The Royal Geographical Order is a Learned Society representing geographers and explorers. It was founded over one hundred and fifty years ago for the advancement of geographical science and knowledge (of the known and unknown world) and has been among the most active of the learned societies ever since. The largest geographical society in the world, and one of the largest learned societies as well. It now operates on a regional, national and international scale.

MoonHunter
November 6, 2005
Hits: 4306
Comments: 7
Ideas: 0
Votes: 3 / 3.833333
Merchants of the Blue Orb    Society/ Organizations  (Mercantile)   (Trans World)

If one travels, you might notice it. Each one has a blue orb on their signage or somewhere in the shop. The merchants seem to specialize in foreign goods, but often buy local produce and products, to trade in other places. They seem totally unrelated to the others. It seems to be a secret organization, but nobody knows for sure.

MoonHunter
November 6, 2005
Hits: 4017
Comments: 4
Ideas: 0
Votes: 4 / 4.125000
The Seven Stars    Society/ Organizations  (Technical)   (World Wide)

The Seven Stars was created to give succor to those wounded in battle. It has expanded its mission to any in need from great disaster, such as war, famine, plauge, quakes, storms, and so on. Each area has a team. These teams have assembled caches of supplies, lines of communication, and organization for volunteers and members.

MoonHunter
November 6, 2005
Hits: 17396
Comments: 4
Ideas: 0
Votes: 1 / 3.000000
Dungeon Organizations    Dungeons  (Any)   (Style)

There are many organizations that deal with dungeons, ruins, and other places of mystery. This codex is about those organizations.

MoonHunter
November 6, 2005
Hits: 4364
Comments: 7
Ideas: 1
Votes: 4 / 4.250000
Mitrall Cult    Society/ Organizations  (Religious)   (Regional)

Mitrall was a Guardian Deity of the Dead, who would watch over the Dead and their tombs until the time of their return (physical or re-incarnation). The culture that worshiped Mitrall has been conquered and destroyed a few centuries ago. Yet the Cult of Mitrall continues.

MoonHunter
November 6, 2005
Hits: 4171
Comments: 14
Ideas: 0
Votes: 7 / 4.000000
The Order of The Lost    Society/ Organizations  (Mystical)   (Country/ State)

The Order is an odd order. It is a knightly order that does not require its members to be knights, or even noble. It is a small order to be sure, but no one knows as no list of its members has ever been published. However, the leader of the The Order can sit in on the Council and instantly get audiences with many important people. No one is sure what the Order is about and many who have an inkling DO NOT want to know more.

MoonHunter
November 6, 2005
Hits: 4152
Comments: 3
Ideas: 0
Votes: 2 / 2.750000
Brothers of The Lash    Society/ Organizations  (Mercantile)   (Regional)

“Move!” The whip cracks above the beasts of buren. The wagon slowly moves forward.

MoonHunter
November 6, 2005
Hits: 2597
Comments: 3
Ideas: 0
Votes: 2 / 3.000000
The Returner's Legacy    Society/ Organizations  (Ethnic/Cultural)   (Regional)

Officially this is an organization for people who had direct ancestors who fought in the Returner’s War. It is a quaint historical society.

MoonHunter
November 6, 2005
Hits: 6344
Comments: 3
Ideas: 0
Votes: 3 / 3.666667
Glyphs and Pylons - II    Dungeons  (Any)   (Traps)

Glyph and Pylon units are a set of magical mechanism used to create complicated series of puzzling traps.

MoonHunter
November 6, 2005
Hits: 6312
Comments: 6
Ideas: 0
Votes: 3 / 3.500000
Glyphs and Pylons - I    Dungeons  (Other)   (Traps)

Glyph and Pylon units are a set of magical mechanism used to create complicated series of puzzling traps.

manfred
November 6, 2005
Hits: 11134
Comments: 24
Ideas: 0
Votes: 9 / 4.500000
The Dungeon Masters    Dungeons  (Underground)   (Style)

The hooded man leaves the tavern. The group had been assembled. They had recieved the map. “Now it begins,” he said. He vanishes.

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Random Idea Seed View All Idea Seeds

Rural Mystery

       By: Murometz

The PCs are making their way from village to village across a rural hinterland, when they spot a weird sign along a farmstead's fence, with an arrow pointing to the actual farmstead.

"CRAZY DANCING HOES!!"

If they investigate, a rather sedate local farmer, explains to them that for a mere two coppers, they can witness the show for themselves.

The show involves six ordinary, animated hoes "dancing" on a makeshift stage, as the farmer accompanies them by slapping his thighs to keep the beat, and playing on his flute.

If asked how the trick is accomplished the farmer demurs, not wanting to share his "secret".

"If you can get Old Man Purkiss to tell you how he gets his cows to spout poetry, I'll tell you how I make my hoes dance."

In reality, this minor encounter can lead to the PCs discovering that some localized, magical effect is active in the area. All kinds weird phenomena seem to occur in these parts.

Perhaps the PCs have finally found the ley-line of mana energy that they have been searching for! The party's wizard gets excited.

Encounter  ( Other ) | December 12, 2015 | View | UpVote 5xp


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