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MoonHunter
October 30, 2005
Hits: 8879
Comments: 7
Ideas: 0
Votes: 6 / 4.500000
Never Get Involved in a land war in Asia- Classic GM Blunder    Articles  (Campaign)   (Game Mastering)

You fell victim to one of the classic blunders. The most famous is “Never get involved in a land war in Asia.” But only slightly less well known is this: “Never go in against a Sicilian when death is on the line.”

MoonHunter
October 30, 2005
Hits: 8991
Comments: 22
Ideas: 0
Votes: 12 / 4.583333
More Boo!    Articles  (At Table)   (Gaming - Genre)

More Viceral Tips for Horror Gaming!

This piece is dedicated to Captain Penguin

MoonHunter
October 30, 2005
Hits: 9052
Comments: 16
Ideas: 0
Votes: 10 / 4.700000
BOO!!! Horror effect in a game...    Articles  (Resource)   (Gaming - Genre)

[VO: Vincent Price ]
There are things that go bump in the night. Things that will unnerve you. Things you should never meet. These are the things you are gaming.

MoonHunter
October 30, 2005
Hits: 10559
Comments: 9
Ideas: 0
Votes: 4 / 4.250000
Setting Up a Campaign Climax    Articles  (Campaign)   (Game Mastering)

Great drama is at the core of the Gaming Experience. The character’s can’t be fighting the destruction of the world every session (though that can be fun), but there is great fulfilment in the climatic scenes of a campaign or long term adventure. Every climax is not seen in terms of violence (though it is very common). The personal stories of PC’s and NPC’s should also have meaningful expression in adventure climaxes. Yet all Climaxes in a campaign have similarities.

Strolen
October 30, 2005
Hits: 6416
Comments: 14
Ideas: 0
Votes: 12 / 4.083333
Treasure. It happens    Articles  (Character)   (Game Mastering)

Treasure is both the bane and boon of gaming campaigns. The purpose of all this was to bring up some more obvious, but often overlooked, types of treasure. The focus too often is on gold, gems, and magic items when the fun could be enriched by recognizing some awkward, but just as valuable, alternate items. Don’t pass up that ornately carved throne gathering dust in the lair of ogres. Don’t pass up that odd colored flower that your character has never seen. Take it all with you. You never know what you might get for it.

MoonHunter
October 30, 2005
Hits: 13569
Comments: 27
Ideas: 0
Votes: 15 / 4.566667
Getting players information... World Packs    Articles  (Campaign)   (Game Mastering)

World Packs are the ONLY WAY TO GO!

MoonHunter
October 30, 2005
Hits: 8418
Comments: 9
Ideas: 0
Votes: 7 / 4.214286
Follow in MoonHunter's Footsteps: 10 Steps to Better Posts    Articles  (Resource)   (Gaming - In General)

Follow in MoonHunter’s Footsteps: 10 Steps to Better Posts MoonHunter Sayeth to do these and be a really useful member to this and other sites.

MoonHunter
October 30, 2005
Hits: 7302
Comments: 19
Ideas: 0
Votes: 14 / 4.214286
Five Best Tips for Posting on Strolen's (and Other Places)    Articles  (Resource)   (Gaming - In General)

If you are new to the site, you might want to read this post.

MoonHunter
October 30, 2005
Hits: 21253
Comments: 18
Ideas: 0
Votes: 12 / 4.500000
MoonHunter's Top Tips for 2003    Articles  (Rules and Advice)   (Gaming - In General)

I am always giving advice to various gamers on various game forums. I am constantly giving the same advice over and over again (cut/ paste repeat). Once a year I think about the advice and put together The List.

MoonHunter
October 30, 2005
Hits: 7078
Comments: 7
Ideas: 0
Votes: 5 / 4.500000
MoonHunter's Top Tips for 2004    Articles  (Rules and Advice)   (Gaming - In General)

I am always giving advice to various gamers on various game forums. I am constantly giving the same advice over and over again (cut/ paste repeat). Once a year I think about the advice and put together The List.

MoonHunter
October 30, 2005
Hits: 7948
Comments: 9
Ideas: 0
Votes: 7 / 4.071429
MoonHunter's Top Tips for 2005    Articles  (Rules and Advice)   (Gaming - In General)

I am always giving advice to various gamers on various game forums. I am constantly giving the same advice over and over again (cut/ paste repeat). Once a year I think about the advice and put together The List.

Maggot
October 30, 2005
Hits: 2971
Comments: 5
Ideas: 0
Votes: 5 / 3.300000
The Great Serpents    Lifeforms  (Fauna)   (Water)

The Great Serpents are the primary form of riding transportation for the Eshal. These massive, venomous creatures are one of the primary reasons that the Eshal were so successful in running roughshod over the cities of the Mer-folk.

MoonHunter
October 30, 2005
Hits: 6864
Comments: 14
Ideas: 0
Votes: 7 / 4.571429
Ocadian PitFiend    Lifeforms  (Flora)   (Desert)

Ephemeralstability wrote:
The ochre sands stretch for miles around. Something kicks up the dust. It’s a yak. A desert-yak. It ambles slowly, nuzzling the ground for the low-growing shrubs. The ranger freezes. “Stay very still,” he warns. “Don’t move at all.” “What is it?” you ask, breathlessly. “It’s the most dangerous creature in the whole Ocadian desert. And it’s about to eat that yak…”

MoonHunter
October 30, 2005
Hits: 5685
Comments: 12
Ideas: 0
Votes: 9 / 4.166667
Balisk Lichen    Lifeforms  (Flora)   (Any)

“Man, that is an incredible likeness.”
“What’s that stuff growing on that statue?”
“The better question, what is that statue doing out here?”

MoonHunter
October 30, 2005
Hits: 4545
Comments: 7
Ideas: 0
Votes: 4 / 3.625000
Midarans    Lifeforms  (Third Kingdom)   (Any)

Midarans come from a middle island in the far sea. They have become well known for being traders and merchants. They are also know for being quite magical. Then there is their appearance.

MoonHunter
October 30, 2005
Hits: 3663
Comments: 3
Ideas: 0
Votes: 2 / 4.500000
Gharjoy - A type of Gargoyle    Lifeforms  (Ethereal)   (City/ Ruin)

Gharjoy are one of the seven things that are called Gargoyle. They may be the origin of all things Gargoyle.

MoonHunter
October 30, 2005
Hits: 4013
Comments: 6
Ideas: 0
Votes: 4 / 4.000000
The Stayers - a type of Gargoyle    Lifeforms  (Constructed)   (Any)

There are seven or so types of lifeforms considered Gargoyles by the less informed. This is one.

Stayers are classic stone gargoyles, big gothic, bat wings, claws, fang, and so on. They are quite variable in their appearance, but they tend to keep this in common. They are also the defenders of Wizardry - Great Magics.

Scrasamax
October 30, 2005
Hits: 5589
Comments: 7
Ideas: 0
Votes: 7 / 4.285714
Magma Borers    Lifeforms  (Third Kingdom)   (Underground)

The Magma Borer is a large creature native to the extreme world of Crematoria. Scientists and planetologists have yet to be able to explain so many things about the planet and the unknown lifeform that made it possible.

MoonHunter
October 30, 2005
Hits: 4352
Comments: 3
Ideas: 0
Votes: 3 / 3.666667
Grolen - A type of Winged Gargoyles    Lifeforms  (Fauna)   (Mountains)

There are seven or so types of lifeforms considered Gargoyles by the less informed. This is one.

Grolen are another semi-sentient creature which is called a Gargoyle in popular parlance.

MoonHunter
October 30, 2005
Hits: 4329
Comments: 5
Ideas: 0
Votes: 3 / 4.333333
Winged Geomorphs - A type of Gargoyle    Lifeforms  (Ethereal)   (City/ Ruin)

There are seven or so types of lifeforms considered Gargoyles by the less informed. This is one.

Geomorphs are related to Earth Elementals in structure and form, but these creatures have more in common with ectomorphs (spirit forms) than true Fey or Elementals. They may be a distant offshoot of spirit dragons.

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Random Idea Seed View All Idea Seeds

The Land of Mad Children

       By: Spark

In the far reaches of a long-lost wilderness, there stands a forgotten town inhabited only by children. Though they appear normal enough, their eyes burn with madness, and they speak in a foreign, archaic tongue. Nearly a millenia ago, a powerful spell had gone awry, or maybe it had succeeded - in any case, it ended up blessing, or cursing, an entire generation of children with agelessness. However, as the centuries passed, the children's parents grew old and died, the buildings of the town crumbled to earth, and even the civilization itself faded into history, becoming lost to time. All that remained were the children, driven mad by the psychological toll of living for hundreds of years beyond their age. In time, most children died, killed off by fighting amongst themselves, while many others were driven to suicide. Only a small handful remain, and they are a strange people indeed.

Ideas  ( Locations ) | January 12, 2008 | View | UpVote 2xp


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