The limb that got away and became the symbol of a revolution.
Seven more magical rings, each with a very different enchantment on it.
Two rival wizards. You can guess what happens. Yes, one flays the other naturally, but is interrupted half-way through the skinning ritual...
Perhaps you've heard of Winter's Gem, and of the tragic fate of the Lady Karina. And perhaps not. It is, after all, a tale unspeakably old. Yet the Earth does not forget, and those of us who guard it do not wither...
Nine thousand years she has slumbered, while Winter diminished. So obsessed was He in her care, that He allowed Summer to run unchecked. His power dwindled, and Summer grew. There is a great unbalance in the world, young ones. One that I fear will break the back of the Earth itself, if not addressed. Winter must return. It is the Way.
A collection of lores about legendary Chinese spears (as opposed to the weapons themselves) from actual history and folklore (no. 5 in my Chinse lore Codex)
A proposed system for managing a party's reputation with various NPCs
You begin to feel funny. Your head becomes clouded as you approach the evil wizard. Wait, you shouldn't attack the wizard. He's done nothing wrong to you. Your party members are wrong. They lied to you. You should attack them!
...You come to your senses after a momentary black-out. You have blood on your sword. The bard is bleeding and the rest of your fellow party members have their weapons drawn and are poised to attack you. And you can hear the evil wizard behind you chuckling.
The road ahead is of the dead
So travelers take heed
And lightly tread o'er those that bled
For lands and kings and greed.
The victor spared no man that dared
To try and take his throne.
So thus he paved a road that's made
Of vanquished soldiers' bones.
The road ahead is full of dread
So travelers beware
And tarry not lest you be caught
By the echoes of despair.
For the road beneath your wandering feet
Of dead men once so brave,
Will clutch and grab and wrench and drag
You to an early grave.
A collection of legendary Chinese horses from actual history and folklore (no. 4 in my Chinse lore Codex)
Be wary of these beasts when traveling through wintry forests!
A geometric cut puzzle that can be inserted into any dungeon/door/treasure chest.
A flash copy of a person, inserted into an auton, for a variety of purposes
Expies are cheaply made autons with artificial brains.
A festival of settling scores and airing of grievances
The largest autons in use, Cyclopes are mechanical giants compared to humans, but just knee high to the average battlemech
The tradition of Sabanto-Meido arose in Nippon/Japan after the widescale adoption of robotics and automation. It is a cultural movement to embrace traditional values and to counter the subculture movement of the Ko girls.
You don't need a pipe or a heavenly voice to draw a crowd with this in your hands.
A real-world location fit for filling out your adventure; where norse icelandic fishermen suffered unthinkable conditions throughout frigid winters to harvest the fruits of the ocean.
The adventure can take place in a slightly shifted reality, where everybody has a totem (an animal guardian). The totem should be chosen randomly and not by the player, it is ok if "Gorflin the Large," a gigantic and aggressive barbarian, has a mouse for a totem.
These totems will assist the characters in small way. It is up to the characters to determine how to get the assistance; the animals won't solve mysteries for the characters only supply the clues. The character may even have a dream where his or her totem actually speaks to them and reveals some sort of clue.