PCs one way or another often end up disturbing tombs and barrows and robbing graves. So what might they find there?
Sometimes it is not wise to carry a weapon. Noble dignitaries can’t very well bring a sword to negotiate with a rival family, an assassin cannot walk into a public event with daggers on his belt and a priest with a dangerous past cannot risk his position in the church by carrying a dangerous weapon. However, that doesn’t mean that carrying a weapon is not necessary. The following is a list of seemingly mundane items that contain a deadly, hidden blade.
A highly banned and controversial substance in the Cosmic Era
Satyrian, commonly known as the Satyr.
Collection of Arcane rings
The Cervitaur was originally created out of a now extinct roe deer.
The Neko, or Cat-Girl; as they are also known as.
The name was chosen, in order to disassociate from the cosplay Cat Girl of Batman.
Commonly an Inn worker, serving and entertaining at the Inn.
Member of the Pain Technicians' Guild, originally created by the ruler of the old Empire.
With no given form, she can take on the persona of choice at will.
The dark selection of Daggers
Collection of guild daggers.
Where the rule of law is seen as being absent, weak, or too oppressive to want, and crime of all kinds flourishes, sooner or later people will take the law into their own hands and become vigilantes. Here are seven such gangs.
The weapons and methodology of close quarters combat in an era of spaceships, giant robots, and parapsychic powers.
Ever wanted to see through someone else's eyes. Well now you can!
From the cradle to the grave, the small things that define every human life.
Not all armour works as it should do, and these thirty suits of armour all have something wrong with them. (Until I can get it fixed somehow, only the main page link to this submission is working.)
Lifting the more impressive, absurd, and ridiculous weapons from games and movies.
Thirty books, some the kind you could pick up in your local library, others that are carefully hidden away from the general public for good reasons.
The Regal Tombs of Orbis were the place where the richest of the rich were buried, and Bert was sure that if he could break in to a recent two-month old burial he would be wealthy for at least the rest of the year. Since tomb-robbing could get somebody the gibbet, he had gone alone, and now he cursed as he fought hand to hand with the bulbous, distended, decomposing corpse that had leapt up when he tried to steal the grave goods and now beat and clawed at him and swiped at him with a rapier. Every wound it inflicted on his body, he got a little weaker and to his horror, it grew a little stronger and a little less rotten. Not long afterwards, a seemingly living man left the tomb, leaving the body of a grave robber behind. A body that would soon rise...and walk...