Most Dragons live to accumulate wealth and crouch upon heaps of gold, content to slag troublesome heroes into cinders and distaining the company of men to absolute solitude. Vychan is not such a dragon.
The Magistrate has something of a reputation for Solomonic wisdom and the determining of past events. While the magistrate is not a stupid man by any stretch of the imagination, his reputation stems from his assistant rather than his innate abilities. Grisus is that assistant.
History is full of interesting and exotic people who can help to populate your world. They can help illuminate the range of what people think is possible for your world (or you can consider them PCs run by players not in your game).
Fanboy turned expert, Toby is a unlikely contact, but one you want to have.
A blind mage with a liking for sound-based magics
Two cynical and witty old pentioners watching the world go by and commenting on it.
Dalme is one of the various travelling Tinkers plying their trade in the villages along the back roads. One can hear his cart from a arrow shot away, clanking and clinking, his wares: pans, pots, utensils, plow shares, cow bells, and other metal bits, banging against the side of his cart. The rest of his goods are kept inside his house cart (mugs, plates, fabric, ribbon, and other things) along with his anvil and fire bellows. He tells news, shares jokes, and does a bit of trading. He is everything a tinker is expected to be…. and unfortunately much more.
Life as a street urchin is a pathetic existence indeed - and Me’fiante has it worse than most. In a back-alley underworld filled with trickery and subversion, the ability to sense lies is often more of a curse than a blessing.
When one has missed the chance for adventure, one finds it very difficult to get along with one’s heroic peers. Phineas Rowcome, the renowned Halfling scholar, nurses a deep jealousy for those whose lives are filled with excitement…
Dimble Stumpwater is this worlds last best hope for expedient library book returns
With her gray hair in a grandmotherly bun, and wont to wear grey dresses with lace and floral brocade, few would suspect the kindly Mistress of the bakery and part time apothecary of being a child of dark magic…
A pale comparison of a former man. Obviously someone who has a terrible past.
Do you know what this means? asked the healer, staring earnestly at the boy from beneath his bushy white eyebrows.
Xander shook his head, his lip trembling.
The healer’s felt a rush of sympathy for the child. he reminded him of Shalleah somehow. 13 years was such a young age to die.
“You have but three months left.” he said slowly and softly. Each word rang solitarily through the room, and though they were whispered they had more impact then anything the young boy had ever heard before.
A young man, disowned by his family, traveling the world in an attempt to redeem himself with his musical talent and his prowess with a sword.
“The abominations that walk this earth when they should lie quiet in their graves must be destroyed, and I am he who shall do this! So it sayeth in the Book of Fury!”
Charles Champagne is most likely to be encountered as an invaluable friend to the heroes, or at the worst a charming diversion. After all he is essentially a force for good, with one very disturbing exception…
The author of many stories, he is blessed by the gods without even knowing it. His stories have more power than most others….
A mysterious prophet who speaks in riddles.
“Everybody knows that!” -Mantra of knowitalls everywhere.
Everybody must be the wisest person in all of Creation, because he seems to know everything!
Known throughout the land for his miracle elixir. Worshipped by the poor, envied by the rich, the miracles follow him as he travels, or so he would have everyone believe.
The seafaring people of the Southern Islands value their ships greatly, as do other maritime nations. However, they take the beliefs about ships a bit further. A ship's name is very important, once it is named it shouldn't be renamed anymore, ever; most renamed ships seem to fail sooner or later. Ships do not tolerate parts from other ships, a single board from a wrong source can cost sailors their lives, so it is said.
Most ships are identified as female, very few as male, though there is no tale of how their personality is identified; it has nothing to do with the name, for example. The Clarissa (a well-known male ship) is said to like good wine. So whenever sailors or passangers drink, they have to spill a glass for the ship, too. But that is only the most known example.