Inspired by a secret muse, a humble man sketches heroes and battles for the folk of the Market Quarter.
Neither here nor there, the City of Shadows borders on the twilight of existance…
Yeah yeah, I know the Duke. Of course I do. P. Donkey Donque travels in some high circles, jester.
A villain with a taste for living art.
Send in the clowns.
A dashing Bard, who also happens to be a shared drug experience.
Failure. For most, it is an occasional streak of bad luck to be suffered. For others… well, it’s a living.
A harper is a harper no matter where they are.
Some cities have more spirit than others.
Gregory Merchant is an art dealer in Daggersford. He is well-versed in art, history, and art history, but rarely brings these subjects up other than in context of a sale. His sales technique is very low-pressure, and he is content to let people browse his shop. There are a few small statues available, but the shop focuses on paintings of various sizes, values, and significance. He seems perpetually distracted. Is it a ruse?
A result of the experiments of the world’s first bioengineer, as manifested by a needle and thread and a whole lot of blotting paper.
A lot of travelling singers have a flame or incessant longing in their heart.This woman’s heart holds something more as well.
How much life can the stroke of a brush place to a canvas? Perhaps art does imitate life, the Artist knows. The Artist is usually looking for new models.
A lovable old traveller with a voice that can make stories come alive.
A melancholy bard, with good reason.
The PCs find a strange helmet, when donned it will take control of that PC and speak and act trough him/her. It explains that it is benevolent and needs their help in a quest and that it will stop possessing the PC when the task is done. Great if a player is gone for a number of sessions.