A lot of what adventurers do is illegal, from fighting and carrying weapons in towns, to robbery and tomb raiding. Sooner or later, many of them are going to be arrested and find themselves up before a judge.
"You'll have to excuse Frederic... he hasn't been the same after... well, you remember."
-Subrhone Malfes Sternbrugge, Custodian of Prince Fredric van Heinhelm.
To look at her she's five years old, and to her anger, she has been stuck at the age of five for the last forty-six years, unable to rule as Queen and doomed to a life of doll houses, dolls and cute girly toys and clothes, even though her mind is that of an adult woman.
Summer riots are a fact of life in the Cities of The Peninsula. So are wild city dogs. Yet, this one seems different.
She is The Princess of the Night Faire
From this day forth, let this Kingdom be free from the tyranny of the gods and their chosen!
King Mapother IV quoting Provost Layton Frost
... And Alexi, Please don’t let this bring you down. You have your entire life ahead of you - Let me become nothing more than a memory. We will never see each other again.
This bundle of beautiful sparkling delight conceals a far darker side…
It is a popular view amongst magic-users, that most members of the Cult of Malidon are just bitter people, blaming magic for their private losses and defeats, often seeking to silence some other qualms with burning witches. For one low cultist at least, this view is completely wrong…
The adventure can take place in a slightly shifted reality, where everybody has a totem (an animal guardian). The totem should be chosen randomly and not by the player, it is ok if "Gorflin the Large," a gigantic and aggressive barbarian, has a mouse for a totem.
These totems will assist the characters in small way. It is up to the characters to determine how to get the assistance; the animals won't solve mysteries for the characters only supply the clues. The character may even have a dream where his or her totem actually speaks to them and reveals some sort of clue.