Near the end of many a heroic venture or quest a brave band of adventurers upon return will find it necessary to seek out a sage, a wisened person, looking for the answer to a riddle, to decipher a map, or to unlock a geas or curse placed on one of their own. The strangest of quests, those touched by the madness of the fae, the eldritch influence of the outsiders and abominations, and those tainted by the hellish realms, are best met by the mysterious sage known only as Mugwort.
From time to time, one of the All can be divided from the One and All mind. This is a traumatic event, and it is rare that the severed member of the All survives, let alone becomes a solitary One. But from time to time, it can occur. Seeking succor from the desperate silence in its mind, the One Beneath The Waves has sunken himself beneath the oceans of Shamash II, and there it lies, seeking fruitlessly to soothe its injuries.
Brave Olgiherga Ogerhunch, ogre hunter of the Ostrobogs and fenstalker.
You’re a mean one Old Crynog
You really are a skug
Halfling children’s rhyme
Satrya returns to her homeland, to the elves dismay.
Ranfral is the proud son of King Althuar of Conqaz. He is in a difficult position. When his father is stricken ill by orc poison and is on his death bed, Ranfral has a choice. Ascend the throne or find the legendary staff of Leviadan to heal his father. The problem is if he ascends the throne, he will not be permitted to encounter his peasant love Ladrave. His choice is simple, his quest begins.
A sad little spirit who lives by a pond, and is very lonely…
Basq doesn't exist. He occupies a point in space--a single X,Y,Z point in the Cartesian plane, but he's not made of anything. People looking at him see whatever they want to see. Or what he wants you to see. Usually a mix. Just the same, he cannot be hurt swords or arrows. Only things that deal damage to an area (fireballs, gases) can damage him. Or weapons that can cut through an infinitely small point.