One of the preeminent occult scholars of the Cosmic Era, well versed in ancient mysteries, and one of the hidden masters manipulating the Cosmic Era.
Jacob Latris was a Taurian immigrant to Obstaria. Now he is a man who has severed his connections to sanity long ago, and is searching for something that probably doesn't exist.
She was known as "Moon Child" by her friends as she only came out at night, and whilst they loved to play with her, those who did so for too long would soon have cause to regret it. He was her father and the town undertaker, with a secret much less savoury role as the town necromancer.
The Master of Starlight, Player of Games; This Quizzical Fey knows Everyone's Names.
"Stay back! I’m a… a powerful wizard!"
Cloaked in mystery, and yet one of the main figures of power in Locastus, City of Mirrors.
You say you have no place to go, friend? That you do not even know, if it is worth going anywhere? I hear there is a place where they might help you.
Within the lost tomb of Abu Khanut, Agarn the Impulsive brought the forgotten priest’s curse down upon his student, Alain Piercetongue. Now the wrath of an ancient god stalks the desert sands.
Saddah, the patron of games. A mysterious woman you might see around games of luck, undoubtly another fan… or an evil spirit that will take the most driven gambler with her.
Not strong of body, and questionable of mind, she has a kind heart and one special talent. She is not a healer of wounds, or even of people, she heals the souls of creatures. She feels sympathy for even the most hideous and terrible of creatures, and when her tears for them fall upon them, their hearts are moved and their evil ways ended(for a little while at least).
“That was the second lynching this month. And last week they haven beaten some old sod that could barely crawl home.”
“Well, he was a drinker and bad to his wife, sir. It is really hard work they do, and not for much pay. But sir, we are doing wonderfully, all is going as planned and better!”
“Yes, the cathedral could be built months before expected, if we can keep up this speed. You are all doing great work, I’ll be sure to inform the Patriarch. Just take care no accidents happen anymore.”
A socially inept and ugly human monk, with a smattering of arcane skills, on a quest of vengeance to find his mentor’s killers.
When did it all start? He would never know for sure, although he traces it, like a finger on a map following the broad river back to the invisible thread of the beginnings, to one evening early winter.
(Name translates directly from ancient Egyptian as: Strong Protector, the Hidden One.) A mysterious shaman appearing without regard to wheres and whens, upon the divine bidding of other Realms. An entity of legend, belonging to a legendary and ancient sect.
Clef was a regular gnome, just like all of the other gnomes. It just happened that his area of interest was not so agreeable to the other gnomes…
It was rumoured that John Chard had made a deal with a demon, but perhaps it was mere idle rumour and speculation.Or maybe not…
He is a very powerful mage for his age at 26. He has led a very normal life, well at least as normal as you can get with a mage.
Once trod upon, now brightly shines, a mage fed by what to death declines…
izkandar is an Ifrit, a fire elemtal of mideastern lore. he would be at home in a desert or asian steppe setting.
Blind mage that casts spells from Braile scrolls.
Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.
During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.
A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.
Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.
Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.
Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.
Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.
Hu's Iron Ball should be handled carefully by players and gms.