Those magnificent men, in their flying machines...some of them air cadets, others who are long-toothed veterans of war in the air.
Near the end of many a heroic venture or quest a brave band of adventurers upon return will find it necessary to seek out a sage, a wisened person, looking for the answer to a riddle, to decipher a map, or to unlock a geas or curse placed on one of their own. The strangest of quests, those touched by the madness of the fae, the eldritch influence of the outsiders and abominations, and those tainted by the hellish realms, are best met by the mysterious sage known only as Mugwort.
Thirty naval officers to sail the seven seas, salty sea dogs all. Some are explorers, some are traders, and others are out on missons of conquest.
Whenever there is conflict or disease you will find medical men and women trying to heal the sick and the maimed. Most are perfectly good people, but by no means not all of them. Whilst many live to serve and do their best for those who they treat, a minority will harm or even kill them, accidentally or otherwise.
Able Blank is a disposable asset, a walking talking abomination and crime against humanity.
A remarkable pilot in the Atlantic Federation Aerospace Force, the Cosmic Era incarnation of Audie Murphy
Dr. Carter is a well known (at least in academic circles) as an Indiana Jones-esque scholar of the occult and professor of pre-human culture, a Mars born swashbuckler in her youth, now a tenured and crafty acquisitionist.
Formerly known as Annika Monroe of New Newark Arco #6
A variation of Man/Moment/Machine (NPC/Plot/Item)
Seven more pretty princesses, each with their own distinct personality.
As an R34 (remora) Col. Inoue leads mecha into battle. She does this without the benefit of a mecha of her own, instead relying on her own feet and a high power rifle.
Cosmic Era: Yuna of Final Fantasy X
30 comic book inspired residents, honorary or otherwise of New Themyscira
You were gone, like dead. I had to work with what I had. But the good news, you look great, and you're still alive!
This... this isn't my hand...
WHAT HAVE YOU DONE TO ME!
Once a arcoban (arco-urban) chinpira, now a parapsychic burner under the influence of the Neogenecists
Formerly a mercenary lurking around the Silk Road, now the victim of the Neogenecists
A corporate Alpha Strike team
Aeon Flux - excised from failed 30 Amazons submission
One of the more notorious and infamous shadowrunners of the Cosmic Era
Thirty more nasty, notorious Necromancers to disturb the eternal rest of the Dead.
Rather than making a baddy impossible to hit, consider giving it mega-hit points.
Super hard to hit leads to great player frustration. Allowing them to do damage leads to a sense of accomplishment. another variation of this would be to give the bad guy a forcefield that shows damage.You could also give them a mastermind ability that sluffs the damage of to minions who should be easy to kill.Once in a while a super high to hit encounter is ok ,but it should be few and far between.
Your mileage may vary