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Scrasamax
October 22, 2012
Hits: 615
Comments: 7
Ideas: 0
Votes: 4 / 4.125000
30 Fixers    NPCs  (Scenario Based)   (Knowledge/Lore)

You need a job, you need to find someone or something, or you need to lay low or need to sell something, you need a good fixer.

Elbin
November 26, 2008
Hits: 1715
Comments: 8
Ideas: 0
Votes: 7 / 4.500000
Mnogos, the historian of spirits    NPCs  (Scenario Based)   (Knowledge/Lore)

A traveling scholar, digging up the roots of totemos that he encounters.

Cheka Man
May 24, 2006
Hits: 3431
Comments: 6
Ideas: 0
Votes: 5 / 4.100000
Emma Verney    NPCs  (Scenario Based)   (Knowledge/Lore)

Emma Verney is the black sheep of the rich and noble Verney family because of her strange liking of the Orc tribes of the wastelands.Such a liking may well have got her into deep trouble with the Orcs and her fellow humans alike.

Ria Hawk
August 25, 2004
Hits: 6367
Comments: 11
Ideas: 0
Votes: 13 / 4.500000
Reverend Fury    NPCs  (Scenario Based)   (Knowledge/Lore)

“The abominations that walk this earth when they should lie quiet in their graves must be destroyed, and I am he who shall do this!  So it sayeth in the Book of Fury!”

manfred
May 28, 2002
Hits: 6027
Comments: 10
Ideas: 0
Votes: 6 / 3.666667
The Black Stump    NPCs  (Scenario Based)   (Knowledge/Lore)

A less-traditional NPC, a magical creature, formerly a tree. Might function as a druid or hermit.

A mighty tree it was, giving shelter to wanderers and many birds, until one night two dragons battled on the sky, right over him. Their motives are unknown, but the loser fell to his death on the tree, and that, broken and burned with the acidic blood of one and the fiery breath of other become what it is now.

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Boots Of Ennui

       By: Murometz

These magical boots empower the wearer with several abilities at once. Wondrous leaping, water-walking, and even flying! Yet the boots possess an insidious curse upon them as well. A deep and almost unfathomable (by others) feeling of listlessness, boredom, and even apathy affects the boots' wearer at all times whenever they are donned. Magic will not dispel the effects.

And so while the wearer of the boots can perform great feats of action during combat or at other opportune times and key moments, they'll never really want to do so, complaining "Meh, what's the point of it all anyway?" or "I would fly up and save us all guys, but sigh, maybe uhm, soonish, mkay? Bit bored by this whole burning tower at the moment."

Naturally the boots wearer's fellow PCs will grow quickly frustrated with this arrangement. There have been numerous occasions when one angry PC literally tears off the boots from his companion's feet in anger, and dons them in turn, only to immediately suffer from the same effects.

The solution lies in constantly "motivating" the boots' wearer with successful rolls, involving threats, flattery, fiery speeches, or even bribery.

Ideas  ( Items ) | January 20, 2014 | View | UpVote 7xp


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