Dossier of Cosmic Era character compiled and modified from the PS1 game Tekken II
A dossier of Mortal Kombat characters adapted to the Cosmic Era Setting
Come you Masters of War...Thirty generals, some of them effective and popular with their men, others anything but.
When parapsychic abilities began manifesting, martial artists found that their discipline from years of training provided them with the acumen and ability to channel and control the unexpected powers that now flowed from their fingertips.
Drawn from the rather generic Gunslinger Adept from Shadowrun, but influenced very strongly by the 2002 film Equilibrium and the 2008 Wanted.
Decepticon Military Scientist ca 1987
The failed prototype of the artificial race, the Oraki, it was Kain's misfortune to be found, and resurrected by those who bore a special hatred for his kind. Twisted now in mind and body, this monstrous man machine haunts both its kin and its former captors.
No high school teens who turn out to be wonder-pilots here.
Keep your wits about you man, they are only bullets. Not like we have to brave the damned bird.
Col. Chapman at the Battle of Miner Hill
And you think you’ve had issues with your father…
Half robot, half vampire
“Beep Click, Identify yourself or be removed.”
Honor, ethics, morality, civilization, these are mere trappings. Playthings that people use to hide from the world. They’ve all forgotten. No sword is untried by fire, and so it is with man.
I am the fire that will test man.
A wanderer who seems to be under a curse, he has the habit of being the only one left standing at the end of an adventure. This has made him powerful and rich, but made people very concerned about his motives or jioning him. Trained as a thief, then a mage, now as a warrior.
The PCs are walking along the road, when suddenly a bunch of bandits attacks. The player's dismiss it has just a random encounter, when they find an ornate ring on the leader, obviously out of place with the seemingly poor bandits, who could only afford cheap leather and weapons. This ring has a symbol on it, which, if researched, sets the PCs on a quest. And from then on, the players don't look at random encounters the same way...