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The Eldest of the Oraki, and for long their leader, Lifthrasir-1 has helped his children survive the throes of their birth, and has at last stepped aside, so that his waning years do not bring harm to his people.
Orn himself was a past peasant hero and champion, in a largely rural and agricultural area, who dared to stand up to a conquering force, and inspire his fellows to do the same.
In dark times people are willing to do and say anything for their salvation.
One of the first prototypes of the Oraki, the red-headed Lilith remains one of the leaders of their race to this day.
Be a good little prince and stop throwing tantrums of the Black Jester will get you and eat you up.
Words of many a Nanny and noblewoman
Caution: Graphic Content
Even the sinister Aelfen lords of the Unseleigh Court knew to fear the eldritch vengeance of the Horned Lord.
Last of the Lineage of Senach, young King Nemeroud gave his heart to an Aelfen enchantress and vanished from the lands of men, plunging the land into chaos. If only the tale had ended there
On moonless nights when ghouls run wild
and ghosties dance and scream and gloat
don’t fret, don’t cry, don’t fear, dear child-
Those ghoulies fear John Bloodycoat
Senach, the mighty leader who forged a kingdom from a land of quarrelling clans: The inarguable truth, as told by the druid who crowned him.
Princess Reisha is key figure in the Twin Rose War and the Mother of Modern Humana.
One of the finest kings The Lands have ever known; this elder king is much beloved and respected. It is ironic that his greatness plants the seeds of great strife.
The Sleeping King is a near mythic figure that has a presence in real history. Originally called the Lost King, he came from a Land to the East where he had been a King. He left his Land because he felt he had failed his people ( the details are vague upon this point). He arrived here to discover a land under the boot of Merideth the Great. He vowed that, “All people shall be free to live as they need to live. No one should live as a slave to a man or fear!” Thus he began to lead. From a small band came The Six Armies Who Were One. Upon the final assault on Merideth, he brought freedom to The Six Lands. Then left, vowing to return if needed.
This powerful and ruthless legendary leader amassed an army of Beastmen and mercenaries conquering most of The Six Lands. His rule was ruthless, treating the people of the lands as slaves. He took the resources he needed for his campaigns without regard for the “sheep” left behind. He oppressed the people for nearly two decades before being overthrown by the Six Armies who march as One and the Sleeping King.
The adventure can take place in a slightly shifted reality, where everybody has a totem (an animal guardian). The totem should be chosen randomly and not by the player, it is ok if "Gorflin the Large," a gigantic and aggressive barbarian, has a mouse for a totem.
These totems will assist the characters in small way. It is up to the characters to determine how to get the assistance; the animals won't solve mysteries for the characters only supply the clues. The character may even have a dream where his or her totem actually speaks to them and reveals some sort of clue.