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By: MoonHunter
2003-03-20 06:23 AM
Hits: 20204
Comments: 24
Ideas: 0

Votes: 14 / 4.750000
Corvus NPCs  (Mythic/ Historical)   (Mystical)

Before the county of Corvis, there was the Wizard Corvus. Thirteen hundred years ago, a mad powerful wizard had an estate in the area that became the county of Corvis.  Over his 800 year span, he created thousands of magikal items of various types and power level, some of which survive to this day.

By: strom
2003-02-28 01:51 PM
Hits: 3541
Comments: 2
Ideas: 0

Votes: 7 / 2.500000
Ur'Jund NPCs  (Mythic/ Historical)   (Mystical)

After 100 years of imprisonment he will be free. Free to stalk the enemy, and to satisfy a consuming impulse to kill dark elves.

By: CaptainPenguin
2003-02-23 10:55 PM
Hits: 7203
Comments: 11
Ideas: 0

Votes: 12 / 4.250000
Four Arms NPCs  (Mythic/ Historical)   (Mystical)

A noble barbarian warrior who seeks to bring down the trappings of civilization and return humanity to the wilds.

By: CaptainPenguin
2003-01-31 11:32 PM
Hits: 8707
Comments: 11
Ideas: 0

Votes: 6 / 2.416667
The Dhole NPCs  (Mythic/ Historical)   (Combative)

The gargantuan engine of destruction that has slept for centuries. But it has tired of travelling the paths of sleep and dreams…

By: Agar
2002-11-10 09:26 PM
Hits: 6277
Comments: 6
Ideas: 0

Votes: 6 / 4.000000
Red Erring NPCs  (Mythic/ Historical)   (Knowledge/Lore)

Yes, it’s the wise old man you alway knew you’d meet.

By: manfred
2002-10-09 06:06 AM
Hits: 8098
Comments: 4
Ideas: 0

Votes: 5 / 3.800000
Karian Stoneheart NPCs  (Mythic/ Historical)   (Mystical)

A wizard forced to rule over others, now deceased.

By: manfred
2002-06-26 06:40 AM
Hits: 5483
Comments: 7
Ideas: 0

Votes: 8 / 3.687500
Snowflake NPCs  (Mythic/ Historical)   (Travelers)

Snowflake is a white-scaled dragon that has gone slightly mad: not only does she like people (not for lunch,that is!), but she wants them to be happy and fine, even if it is not to their liking…

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Culture/Religion: based on fear and respect. Gods are very dangerous creatures, sometimes friendly, often not. Temples are the way to make contact with them... if not easier, then at least more concentrated in one place. Were it not for the temples, gods could be running amok among the people. Therefore, mortals have to keep the gods close to temples, entertained and worshipped. It doesn't make the bad ones any friendlier, though (and is no guarantee some won't go on trips now and then). Still, there have to be priests that are hardy men, able to survive the rigours of their position, get a sufficient number of worshippers to make the gods feel important enough, and mediate the contact between mortals and immortals.
By: manfred | UpVote

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