A spirit of judgement and punishment
The story of an old gnome who makes an exceptional living off of designing and building unique strongholds.
A new story is frequently being whispered in the dark corners of taverns across the country, telling of a traveler that occasionally appears in quiet, rural towns; that draws with him a plague worse than any other: a dragon's wrath.
I'm different. I have a different constitution, I have a different brain, I have a different heart... Dying's for fools, dying's for amateurs.
Welcome to my humble home. Feel free to stay as long as you like, if you remain at all. Do be warned, though, the place is a bit... unstable...
I once sought vengeance, I have since been consumed by vengeance and that is that is left of who I was
Bells tolled continually, announcing new deaths.
Some of the gods worshipped in Teleleli and surrounding lands.
Robotic Poet or Paperweight
The Voice of Time
An optional pantheon of deities for your fantasy setting.
Tales grow in the telling and heroes grow in stature, even the tiniest can stand tall among their own.
The Eldest of the Oraki, and for long their leader, Lifthrasir-1 has helped his children survive the throes of their birth, and has at last stepped aside, so that his waning years do not bring harm to his people.
"I hear that he walks the North these days, strides amongst the Silver Firs of those harsh lands. His followers struggling behind in the frost mist. New ones joining the lines everyday the, drawn to him by some mysterious force."
Orn himself was a past peasant hero and champion, in a largely rural and agricultural area, who dared to stand up to a conquering force, and inspire his fellows to do the same.
As the world grows and changes, so to do the gods. One such creature is Verdichtung, Reaver of Steam.
"In all my years of research, perhaps the best way I have found to summarize the Hermit of Wither Tor is the name given to him by the inhabitants of the Grassdancer ghettoes. These unfortunates call him, in their own tounge, AnÃ‚Â´rah GrunÃ‚Â´dar Ahr, which roughly translates into He-Who-Speaks-With-His-Fists....."
From "Locastus and beyond", by Darius Moak
I have lost everything which is dear to me… I am… Lacrimosa.
Scale and bone and tooth and claw,
All are symbols of His law
Mourn not the fallen, sick, or weak,
They are His to claim and His to keep!
In dark times people are willing to do and say anything for their salvation.
While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.
The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.
The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.