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Morningstar
August 12, 2015
Hits: 410
Comments: 10
Ideas: 0
Votes: 6 / 4.583333
30 More Generals    NPCs  (Mythic/ Historical)   (Combative)

Cheka Man's original 30 Generals led me to thinking, and so I've a few more for the till ...

valadaar
December 17, 2007
Hits: 3340
Comments: 8
Ideas: 0
Votes: 6 / 4.416667
Karviseral the Pain Lord    NPCs  (Mythic/ Historical)   (Combative)

The Lord of Agony, He of Corpulent Pain

CaptainPenguin
November 26, 2006
Hits: 3625
Comments: 15
Ideas: 0
Votes: 10 / 4.450000
Temak Buk    NPCs  (Mythic/ Historical)   (Combative)

Legendary hero, founder of the Bukdek Empire, fearless warrior and warlord, amoral barbarian, and vicious bandit.

Scrasamax
August 7, 2006
Hits: 4310
Comments: 6
Ideas: 0
Votes: 5 / 4.500000
Princess Steel    NPCs  (Mythic/ Historical)   (Combative)

The champion of the Goddess of War!

Scrasamax
June 10, 2006
Hits: 6130
Comments: 5
Ideas: 0
Votes: 5 / 4.900000
King Thyr    NPCs  (Mythic/ Historical)   (Combative)

My Queen should be pleased that Aurixia cannot grant me an heir, for if my dragon could give me a child I would have no use for the woman or her dubious charms…

Attributed to King Thyr, from the Book of the Black Rose

Siren no Orakio
May 25, 2006
Hits: 3527
Comments: 4
Ideas: 0
Votes: 3 / 4.666667
Bion Ironspirit the Unscaleable    NPCs  (Mythic/ Historical)   (Combative)

A legendary warrior of Ironspirit, and patron hero of the desperate stand.

Pieh
November 27, 2003
Hits: 6566
Comments: 6
Ideas: 0
Votes: 7 / 2.785714
The Arch-Angel Zeviah    NPCs  (Mythic/ Historical)   (Combative)

The Arch-Angel Zeviah who used his magic sword to purge the Evil Outsiders from the world so that the Gods could create life.

CaptainPenguin
January 31, 2003
Hits: 10629
Comments: 12
Ideas: 0
Votes: 7 / 2.357143
The Dhole    NPCs  (Mythic/ Historical)   (Combative)

The gargantuan engine of destruction that has slept for centuries. But it has tired of travelling the paths of sleep and dreams…

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The Maze

       By: sirgarberto

As far as everyone knows, the Maze has always been there; the strange pair of gates set in the side of a mountain a common feature in every painting of the area, no matter how ancient. One white, one red, nobody knows what they're made of but they resist any attempt to damage them; they’re always slightly cool to the touch no matter the weather, they have a very reflective surface, and if you look at them in a bright light, sometimes it looks as if they glow on their own.

The important thing is what’s on the other side of them, of course. The Maze itself is a strange place where the normal rules are suspended, and its own set takes their place. It’s a place filled with puzzles and riddles, monsters and traps; it’s always consistent with itself in any single run but is never the same two times around, and sometimes you could swear it has a sadistic streak, delighting in tricking the unwary adventurer.

It is a dangerous place, as so many people will rush to tell you; most people who go in never come out, and even those who do usually end up scarred for life. They also bring out with them enormous piles of riches, which is why people keep going in anyway.

Ideas  ( Dungeons ) | January 16, 2016 | View | UpVote 4xp


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