A shrewd sorceress that speaks many tongues. Talented in her art of magic and having a true aim with the dagger. An independent witch with ties to the wilderness. A power not to contend with.
Sometimes, those with power often use people and creatures as pawns in greater schemes, giving little or no heed to any ill effects those poor souls suffer. But every once in a while, a pawn is given the power to turn against the master. Such a one is Felia.
A melancholy bard, with good reason.
By all appearances, she was a successful fighter. Pity she didn’t know if she was or not…
A devout fighter, protector of his family, willing to go to any length to serve his homeland.
Shunned and exiled, Shkur-Lotan the Boiled seeks to engulf the world in flesh-scalding steam.
A corrupted captain of the Western Empire.
Most, when they talk about her, call her a witch. But what the general public believes is far from the truth.
Talon is a man of many faces and many connections. Common people know him as Talon, a respected, untouchable courier for the rich. A courier that has connections to those can accomplish that which is unaccomplishable.
Two adventurers retiring in their prime, or are they really retiring? Set themselves up as proprietors of a Weapnsmithe and a Tavern but still have there fingers deep on the pulse of adventure.
They’re an odd set of siblings… excellent fighters and all too ready to take exception at the slightest thing…
The Great Gate of Calast is not like other gates. It’s got a mind of its own…
An ancient old man, whose seen his fair share of bar fights. Still vigourous despite his age, he knows the tales and legends of the surronding area almost as well as he knows the chipped steins of his inn.
A gambler often on the move between towns. Unwittingly in posession of the Deck of Fate.
What happens when the atypical daughter of a nobleman renounces everything she was taught?
Who says that the most knowledgable people are adults?
The spy starring in Sabotage, part 2. He may be a double-edged character.
What does a warrior do, if he can not “go on” anymore? Some give up, this one did not.
Aurelius is a hermit slightly different from the others. If you think you can provoke the gods without a punishment, you should meet him.
Macu spends his time looking for kind and giving people who he rewards in some small way. He does this by disguising himself as a needy person, maybe an injured traveler on the road, or a beggar in a town. The first person that responds kindly to him will receive some assistance in the endeavors, they will find out about the assistance when Macu has finished helping them. If a party member is simply indifferent to Macu then Macu will give the party another chance, in a different situation, if the party is still indifferent then he will leave them alone without interfering with them anymore. If the party is cruel or evil in anyway to Macu then he will punish them is some suitable way that matches their evilness. He will even show himself to them so that they will recognize him and the fact that they were evil/cruel to him.
The heroes find the crumbling, overgrown ruins of what appears to be some sort of grand dining hall in the forest. Deciding that it is a good place to camp, the set up a fire in the center. However, they are woken in the night to see skeletons waltzing in the moonlight to organ music that emanates from the open air. The skeletons touch nobody, dancing around them all night.