Born from the union of a Kirin-Unicorn and a woodland elf, Chary is a dazzling creature, a child of destiny and unblemished femininity…
Being an artisan first and a merchant second afford Astria a measure of wealth and independence. She specializes in creating jewelry and art pieces with semi-precious/precious stones and metals. Most of her income comes from works commissioned by the wealthy denizens of Widow’s Edge and the surrounding towns. She also owns and operations a little curio shop.
At first glance Astria appears to be just what she projects the artsy shop owner with a hello and smile for all that she encounter. If one were to look closer they would see the energy that pulses around her, the alertness in eyes, the readiness to act at a moments notice. Astria is more than a mere shop owner; she really returned to Widow’s Edge to investigate the attacks on the towns that started when she was a child and claimed the life of her father. During the daylight hours she works as jewelry/art maker but when darkness falls she slides into the night like others slide into clothes. Astria’s mode of dress when doing her nightly patrols is a black shirt, black pants and black suede boots. She also wears a black scarf and veil to hide her hair and face. Her weapons of choice is the katana sword, which she wears, strapped to her back and a set of seven throwing knives that are secured to her upper right thigh by a leather strap. During the daylight hours the weapons are cleverly hidden under her clothes.
A sentient machine which churns out useless items, but may have a more important task. (actually an It).
A lovable old traveller with a voice that can make stories come alive.
Nadia, a sixteen year-old noble lady, is put up to the challenge of surviving when her panpered lifestyle is abrubtly shattered.
Have you ever wondered what it would be like to see a truly odd char in a wild world? Well Matsuro may seem like your average troubled family turned thief…but he is so much more…
All of the world is an adventure, and Aunt Queen, as she likes people to call her, has experienced alot of it. Old age has confined her to her home, and curio shop where she collects and sells cameos, books, and antiques.
Raign the Kyton is an ancient Kyton demon who have been cursed by his former master with a soul.
A child at court, considering the world a private playground
The author of many stories, he is blessed by the gods without even knowing it. His stories have more power than most others….
A wandering, former knight, who saves lives and steals for good causes.
Forget the white mare with swan wings, Spellshaper is a completely different kind of pegasus. He is a hell raising, head tossing, hot blooded beast with one driving passion…to race.
A young lady of common birth, ascended to the heights of society, and then cast down into the despair of unlife, seeking a dead love.
Every now and then someone truly extraordinary is born, even to a race of kobold like creatures.
A flamboyant sea captain with a small crew and vessel. He searches the seas for any and all cultural legends, simply out of curiousity.
After 25 years of the nightmares of the destruction of his village, he is back. Back again to strive for revenge and cleanse the nightmares from his sleep.
What really happens when an angel falls from grace?
Lancid is. Lancid does. Lancid cares not.
She’s a were hybrid (hybred?) Her mother is fox were her father is wolf were. She’s a healer, but also a warrior. She does not like to fight, but will if she has to. And she will to defend what she thinks is right. She is skilled in everything else needed to survive in the wilderness. Such as tracking, hunting, etc. She is always accompanied by her spirit guide, SkyStar, a large male wolf. They can speak telepathically to one another. And they also share a common language, wolf.
In life, the mage E’grole was feared and respected - as most magi are - Unfortunately, E’grole could not accept death as bieng the ‘period’ of the book of life, so he decided to write a sequel.
Common for sailors to get lashings for punishment. Sailors would then get tattoos of god symbols on thier back so the thrasher was less likely to whip the symbol of the god.
Others say symbols bring bad luck. They draw the attention of the god and it could be wrathful.