A mercenary for hire. If you can handle the foul stench of dead dog, sweat and grease.
"Yeeah!" the old man shouted as he made a dramatic flurry with his chalk - the mounted knight now bearing a stylized lance as it bore down on the many-headed dragon before it.
Aher Wolfhound, called Wolfhound The Historian, a man crushed by the weight of the world’s cruelty
One of the Piemaster’s most devilish associates.
Just another Salvorathan captain, one of the surprisingly few, but entrenpenurial folks.
Nenni-0036.2 is a slight, even tiny Oraki, who has taken for herself the mantle of the cat who walks alone.
If you see a dirigible flying in the air, yell out "Issrie, Harel, Moore, Jesai, Anmae! as it might be the Sky Willow.
"Yes, there are some unusual patterns to these - her patients, but we have nothing to prove anything other than statistical anomalies."
The kingdom of Shyvora is known for its inclusion of non-humans. One of their best fighting Dukes is a tree…
"Whatcha doin? What for? How you gonna do it? I just wanna know. I wonder about a lot of things. Don’t you wonder about stuff? You do? I can help you, if you want me to. That way we can both know."
Heroes, like legends, usually have a basis in fact. And, just like with legends, the facts rarely live up to the myth.
George the Dragonslayer is one such hero.
A demon’s kiss burns with lust and with shame. So do their secrets and their magic.
Space-Faring, Hard-Rocking, Metal-Grinding, Star-Tripping, Deathdealing, Dwarves.
A Watch Officer tasked with combatting gangs throughout the city. His network of contacts is remarkable.
A priestess-turned-bouncer because of her devotion to her faith.
A gravedigger who defies the stereotypes. A regular at the Mausoleum.
Why did you buy all those Iron Spikes?
"You may have wondered what lead me down this path? It was the simple observation I made while escavating the tomb of an ancient chieftan If only these bones could talk…"
From the personal account of Meridah Onware, in discussion with Professor Siana Tamar.
"... I *hate* being right."
Thirty princes. Sons of kings, rescuers of princesses. Or something like that.
Bag on a Stick
Very simple gag but a great one, since it can be used multiple times over, even in the same adventure. Great for tribal natives gone restless and humanoids, but anyone can have set this up. Just what the header says, a simple bag over a stick stuck in the ground or floor.
As GM you can place the bag on a stick anywhere, in a floor crack the heroes have passed before, outdoors in a clearing or path, or at the edge of the PCs' encampment the following morning, what have you. Place anything on the stick - a coiled yellow viper angered by the bag removal, mini crossbow w/poison, transdermal hallucinatory drug dusted on the bag, yellow mold colony, an NPC ally's head, a weapon, scroll tube or satchel, what have you.
The idea is to build tension and/or stall for time/distract the party. Provided it's used properly, you'll be amazed at how paranoid players will get from this simple gag.