"...needs to find balance in his personal life. However, his skill at diagnosing indicates a solid medical talent. I am confident that within a year a little guidance…"
(from the evaluation of a senior resident)
Penny Brown is a private investigator and part time bounty hunter
When constabulary duty's to be done
A policeman's lot is not a happy one
When wars have to be fought, these are the grunts of the army who do the hard fighting and risk their limbs and their lives in the battle line where the real danger is.
Somebody has to put the food on the table.
When drunks, thugs and general idiots cause trouble in the bars, taverns and dance halls someone needs to chuck them out.
Also known as Komisar Dvenadtsat, or Agent 12
Tilde is a charismatic hume who works as a fixer for the hume commune on the dark side of the moon, setting up contracts between the commune and freelancers or mercenary agencies.
This is definitely going to void yer warranty, mate.
Commonly an Inn worker, serving and entertaining at the Inn.
Guiding Star: Profiling Jacob ‘Polaris’ Richter
--by Jamie Easton, New York Times
Everyone knows his name. Everyone knows his legend. Congressman Jacob Richter has spent the past two decades trying to distance himself from the name Polaris and much of what the name represents. To many, the name is a sign of respect, and gratitude. To Jacob, it's a reminder of unreasonable expectations and a life he did not choose. But in my latest profile of prominent members of the Delta Community, I learned there is more Polaris in Jacob Richter than he’d like to admit.
Shout box spawn
Freetext Friday "Shadow"
Immortality can be achieved in many ways, freetext Friday "robot"
A bunker to hold NPCs in the process of having the serial numbers filed off and their programming reset
A bane to the local fishermen, White Death is determined to rectify the terrible injustice that humanity has inflicted on her people.
The bow is a highly intelligent weapon, with memories and plans. The wielder of the bow is a brainless zombie, who is still perfectly capable of wielding the weapon. Together, they're an NPC.
A Revised and improved collection of scallywags, scoundrels, and nautical ne'er do wells.
Freya is very tall and thin, you would know her if you saw her, for her eyes are shining from within. her face beautifully adorned teeth razor sharp; her clothes of the softest silk and her voice as soft as a harp. She sways her head from side to side, with movements like a snake; And when you think she's half asleep, she's really wide awake!
A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.
When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,
Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir