Just what it says on the tin - a terrestrial representative of that most powerful of deities, Mathom, Lord of Procrastination.
"...needs to find balance in his personal life. However, his skill at diagnosing indicates a solid medical talent. I am confident that within a year a little guidance…"
(from the evaluation of a senior resident)
Penny Brown is a private investigator and part time bounty hunter
When constabulary duty's to be done
A policeman's lot is not a happy one
When wars have to be fought, these are the grunts of the army who do the hard fighting and risk their limbs and their lives in the battle line where the real danger is.
Somebody has to put the food on the table.
When drunks, thugs and general idiots cause trouble in the bars, taverns and dance halls someone needs to chuck them out.
Also known as Komisar Dvenadtsat, or Agent 12
Tilde is a charismatic hume who works as a fixer for the hume commune on the dark side of the moon, setting up contracts between the commune and freelancers or mercenary agencies.
This is definitely going to void yer warranty, mate.
Commonly an Inn worker, serving and entertaining at the Inn.
Guiding Star: Profiling Jacob ‘Polaris’ Richter
--by Jamie Easton, New York Times
Everyone knows his name. Everyone knows his legend. Congressman Jacob Richter has spent the past two decades trying to distance himself from the name Polaris and much of what the name represents. To many, the name is a sign of respect, and gratitude. To Jacob, it's a reminder of unreasonable expectations and a life he did not choose. But in my latest profile of prominent members of the Delta Community, I learned there is more Polaris in Jacob Richter than he’d like to admit.
Shout box spawn
Freetext Friday "Shadow"
Immortality can be achieved in many ways, freetext Friday "robot"
A bunker to hold NPCs in the process of having the serial numbers filed off and their programming reset
A bane to the local fishermen, White Death is determined to rectify the terrible injustice that humanity has inflicted on her people.
The bow is a highly intelligent weapon, with memories and plans. The wielder of the bow is a brainless zombie, who is still perfectly capable of wielding the weapon. Together, they're an NPC.
A Revised and improved collection of scallywags, scoundrels, and nautical ne'er do wells.
Freya is very tall and thin, you would know her if you saw her, for her eyes are shining from within. her face beautifully adorned teeth razor sharp; her clothes of the softest silk and her voice as soft as a harp. She sways her head from side to side, with movements like a snake; And when you think she's half asleep, she's really wide awake!
Sessiliths (name based on the word sessile) are gargoyle-type creatures which are stationary, attached to the stone of whichever foundation they are bound to. Though they can move their extremities and limbs they are unable to move away from their particular perch. In lieu of swooping down and attacking like their mobile cousins the gargoyles proper, sessiliths are equipped with their own brand of mischief. The creatures are all able to verbalize and thus usually hurl vile insults and curses upon passersby. The cumulative effects of dozens of sessiliths cursing, screaming, and speaking in tongues, can have an effect of temporary confusion (or even discord) in those forced to listen to the shrieking stone gremlins.
Additionally, most possess the ability to "spout" or spit forth various undesirable projections, such as tar, boiling water, or even acid. While they can usually be avoided easily enough or even destroyed (their "bodies" feature the same defenses as gargoyles), sessiliths are usually placed in such a way as to hinder all trespassers and interlopers, narrow corridors, claustrophobic tunnels and other related "gauntlets", where they cannot be easily avoided. Like gargoyles, sessiliths come in all sorts of grotesque shapes and sizes, though they tend to resemble tiny horned devils, demonic amphibians, or simply distorted faces and heads, more often than not.