Sisters raised in the aviation business, for use in a modern setting
“Behold me the greatest traveler in history, eccentric, irregular, rapid, unaccountable, curious and, without vanity; majestic as a comet.” -John Ledyard
In theory, he could settle down. But because he’s such a nice guy, he won’t.
She sat down and chatted with the young man until the leeches began to just fall off her legs - satiated with blood. The young man, enthralled and disgusted by what he just saw, thanked her and went on his way.
Even the Thoron may thirst for knowledge, and Embraced-A-Star has chosen the most direct route it can find to new discoveries. It chooses to go where no other creature can.
"Why’s she want the rings? Heh, ye ain’t the first ta ask. Well, why’s the wind blow? Why’s the shark bite? Trust me, lad, you don’ want ta question her nature, jus’ as ye wouldn’ question mother nature. I say she’s lookin fer somethin’ - gods save me when she finds it."
- Ben "The Biter" Yardrin, sailor
Just another Salvorathan captain, one of the surprisingly few, but entrenpenurial folks.
If you see a dirigible flying in the air, yell out "Issrie, Harel, Moore, Jesai, Anmae! as it might be the Sky Willow.
Every winter, a humble tinker man wanders through the villages, giving toys to the children…
"I have seen the beast, tentacled and cruel. Tore out me eye, it did, like pickin’ a plum. It’s cursed, I tell ye, cursed to its cold heart."
-Jerboam the Sailor
Misunderstood and much maligned, the Hek is a traveller who dreads violence. If it only understood the violence it caused.
Ibn Al-Fadyn is no ordinary weaver of tales, but instead tells tales of infromation and observation.
A small fish in an even smaller pond, Marcus Dominitan is the harbourmaster of the port of Al’Alaric. A petty man with a big ego and greed to match, he is not above taking bribes to allow unlawful cargo, or to hire thugs to assault those he dislikes.
A product of chaos storms and waaaaaaaaaaaay to much caffine, Beet has boundless energy and the single mindedness of a stick.
Two unlikely people. An unlikely pair. An unlikely love.
A sculpture does not create beauty and art. He merely releases that which is hidden in the stone.
The quirky gnome captain of the small air ship the Flying Gopher. Knooble and his crew sell out their services of hauling cargo or quick travel.
Jenya was never quite able to explain to herself how she ended up on a pirate crew. But five years out on the Swiftbolt, and she’s having the time of her life.
All of the world is an adventure, and Aunt Queen, as she likes people to call her, has experienced alot of it. Old age has confined her to her home, and curio shop where she collects and sells cameos, books, and antiques.
Forget the white mare with swan wings, Spellshaper is a completely different kind of pegasus. He is a hell raising, head tossing, hot blooded beast with one driving passion…to race.
A flamboyant sea captain with a small crew and vessel. He searches the seas for any and all cultural legends, simply out of curiousity.
Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.
During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.
A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.
Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.
Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.
Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.
Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.
Hu's Iron Ball should be handled carefully by players and gms.