Paranoid of the future; longing for the past, Niandra needs a new master.
Ansgar is a Rohirrim (Same race as the Riders of Rohan)that wanders aimlessly along roads and paths mearly to see the world or to patroll… depending if he is employed or not. He usually sings or whistles while traveling and is quite formidable looking while riding his meara.
Swift and silent, she has a bow and powerful arrows.
Yuna is kind, shy, and very smart. She loves nature and constently prays to her goddess. She is very young (about 17).
You’re bound to get something interesting when a marriage is made between a pirate lord and a gypsy princess…
A shrewd sorceress that speaks many tongues. Talented in her art of magic and having a true aim with the dagger. An independent witch with ties to the wilderness. A power not to contend with.
Sometimes, those with power often use people and creatures as pawns in greater schemes, giving little or no heed to any ill effects those poor souls suffer. But every once in a while, a pawn is given the power to turn against the master. Such a one is Felia.
A melancholy bard, with good reason.
By all appearances, she was a successful fighter. Pity she didn’t know if she was or not…
A devout fighter, protector of his family, willing to go to any length to serve his homeland.
Shunned and exiled, Shkur-Lotan the Boiled seeks to engulf the world in flesh-scalding steam.
A corrupted captain of the Western Empire.
A childlike cat burglar who catches her victims unaware.
Most, when they talk about her, call her a witch. But what the general public believes is far from the truth.
Talon is a man of many faces and many connections. Common people know him as Talon, a respected, untouchable courier for the rich. A courier that has connections to those can accomplish that which is unaccomplishable.
Two adventurers retiring in their prime, or are they really retiring? Set themselves up as proprietors of a Weapnsmithe and a Tavern but still have there fingers deep on the pulse of adventure.
They’re an odd set of siblings… excellent fighters and all too ready to take exception at the slightest thing…
The Great Gate of Calast is not like other gates. It’s got a mind of its own…
An ancient old man, whose seen his fair share of bar fights. Still vigourous despite his age, he knows the tales and legends of the surronding area almost as well as he knows the chipped steins of his inn.
A gambler often on the move between towns. Unwittingly in posession of the Deck of Fate.
By late afternoon, the sky starts to cloud over. The sun shines behind the fluffy clouds, gilding the edges and showing a Jacob's-ladder of rays streaming through the gaps...very pretty. Gradually the clouds shift into a new configuration: you realize with awe-struck, preternatural clarity that the clouds form a map of a coast-line that you know against the blue sky as ocean: surely it's a Sign! Suddenly, the golden beams coalesce into one long ray that strikes across the blue. A star-like gleam flashes under the ray: perhaps it is an island? But the charts show no island there...who would want to hide an island? Who could do it?