What really happens when an angel falls from grace?
Lancid is. Lancid does. Lancid cares not.
She’s a were hybrid (hybred?) Her mother is fox were her father is wolf were. She’s a healer, but also a warrior. She does not like to fight, but will if she has to. And she will to defend what she thinks is right. She is skilled in everything else needed to survive in the wilderness. Such as tracking, hunting, etc. She is always accompanied by her spirit guide, SkyStar, a large male wolf. They can speak telepathically to one another. And they also share a common language, wolf.
In life, the mage E’grole was feared and respected - as most magi are - Unfortunately, E’grole could not accept death as bieng the ‘period’ of the book of life, so he decided to write a sequel.
Roland might seem at first to be a typical ranger. But he’d sooner kill you than look at you.
She might not seem to be much of a threat. Not at first. Just pray you never meet her when she’s hungry.
The priest of a deity that never seemed to need one.
Wary and suspicous of human and Orc alike, the halfbreed Gorlock trusts no one, not even his fellow half orcs whom he despises.Though he like his brethen is fated to be shunned by both humans and Orcs, he is troubled by their brutal code which demands that that which is not given freely must be taken by brute force.It is this sense of deceancy which marks him as a truly unique being among his kind…
Felice is an Elven girl with a lot of features to her. She’s kind to most, unless she meets there need to shed of blood. She’s both physically and mentally strong and lends a hand towards others. She has a secret to her that no other has.
Ranisha was born into a village but was abused.. She is shy and tends to stay away from people, but when around she is very humble and kind to them. Yet.. There is a secret about her.
Carmo keeps a shop in the backstreets of Erezi. It’s not often visited, Carmo makes people feel…uneasy. Even the veterans of the Erezi underworld are uncomfortable being alone with Carmo. But they need to buy their traps from somewhere…
A beautiful warrior woman, with a sword and soul of ice.
A graceful servant of the God of Fire, Destruction, and Rebirth, this fanatic warrior is devoted to the ‘cleansing’ of the world with flame.
People couldn’t reconcile themselves with her heritage. So they drove her away, calling her “Cursedborn.”
The less-than-delicate heiress to the land of Sadaren, her battle prowess is as legendary to those people as her lack of education.
A blessing can also be a curse - and the last thing the world needs is an Orcish confidence trickster with an enhanced intellect and a penchant for storybooks.
A great warrior, cursed with an eternal life and a dark companion.
This man looks like no one to be trifled with, and that assessment is correct.
Most people think Jade is a child at first, and many more dismiss her as harmless. But apperances can be decieving…
A man with a thorn tattooed on his cheek, maybe a slight smile on his lips and a strange look in his eyes should never be trusted… If they still do this, they have probably met Ferian, a man with a thorn tattooed on his cheek and almost always a little twinkle in his eyes. He is very polite, you can’t blame him for being rude. He just… Well if it suits him better, he will just eliminate all the problems in his way.
THE GNOMES OF UDNALOR: Part II
Having left the hush of the upper halls, and crossed the depths of the Braeth (an underground river, which is not all that deep because bear in mind we're talking about gnomes here), you would find yourself in Wattling Street, the main road through Udnalor. It's actually a long, well-worn passageway which opens out eventually into the City Centre. The gnome-buildings branch off Wattling Street as small burrows or caverns with boulder-blocked doorways for privacy. You can find armourers and smiths (though their armour tends to be on the small side for humans to buy) and many other types of trader.
There are many streets, ginnels and cooies which run off Wattling Street, the most famous probably being Smell Street, the domain of the infamous gnomish alchemists, the eponymous smell being very distinctive: the stench of cooking fungus, the aroma of subterranean spices, the pungent reek of rotting carcasses (used in some of the more notorious experiments). An encounter with an alchemist can really be spiced up (excuse the pun) if you have a well-stocked herb cupboard, and actually make up the potions, elixirs and draughts as they are ordered by characters.