Priest of a death goddess
The dark elf femme fatale Elainuk was the firstborn son of Robert and Lulu Bobblecork. She was born a healthy bouncy baby boy in the shire of Pedstand, which was part of the Cordially Aligned Tetrarchy of Halfling States.
German zeppelin corps commander Peter Strasser explaining that those who provide the materials of war are just as dangerous as those that fight the wars.
A soldier who deserted his command.
Late is the hour, dark the night. Clouds blanket out the moon and stars. A lone figure is seen slipping out of the forest and onto the main road leading into the village, in search of it's doctor.
Singing Her Own Song: Profiling Ellen Lancaster
--by Jamie Easton, New York Times
Ellen Lancaster is a woman who refuses to be labeled. Eschewing recognition, this powerful Delta seeks fulfillment through helping others find their voice. While her tale might seem one of rags to riches, she sees only a lifetime of riches, many of them far more precious than material wealth.
The wife of Halldor and rising matriarch of the Vineblud clan.
A ruthless noble woman of court and the Dragon's head of the chimera.
After she ate the middle part of my wife’s body she gestured me out the door. Then she paddled me to the den of the Sage. All the while I stared at her rune marked back, my hand on the hilt of my sword, and I thought of my father and the hens.
An old Devotee of the Way of Roarck and High Official in the Kingdom of Parna
A young Noble and Holy Warrior
A young Holy Warrior and Noble.
In the Cosmic Era, the Cosmetologist is a highly skilled geneticist, and they are consulted on everything from hair remedies to exotic full body alterations.
"Is it hot in here, or..."
An NPC for Delta Factor (or other Supers) designed using a random roll from the NPC Generator and presented using my Organic NPCs presentation model.
A series of singers and strummers, summarily simple and sinuous, subsisting with singularly spectacular song-stylings.
I've sat on this one for long enough. Feel free to fill in the gaps.
"Getting their attention is easy, you just need to hold it. But that doesn't concern you. Just make sure it's quick, then move on. You'll know when I wink."
Do me a favor, stay dead this time.
Sisters raised in the aviation business, for use in a modern setting
A stern matron, 1950's pinup and failed protector against nuclear winter.
Her first contact will be on a laptop or mobile unit of some kind. The text "Can you help me?" will be written all over the screen.
Ms. Carlyle has made her presence known.
'I can't go back to yesterday, I was a different person then' ~ Mad Alice
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.
To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.
It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.
The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.
It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.
GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).