""I am." Is reportedly the shortest sentence in the English language. Could it be that "I do." is the longest sentence?" - George Carlin
CRTF's first resident goofball animal mascot.
Some people call him Dr. Hammer. Some call him Mr. Hammer. Those with a flair for the melodramatic call him “The Hammer”. Others simply call him Hammer, much the way people call Madonna or Sting a single name. He is the one you contact should you have a "unique building" need.
A curious man with no past or desire beyond that of his art.
A highly talented chef, this young man takes great pride in his job.
The Wise Woman of a small family of the giant hill people known as the Volgotoi, Korara’s particular gifts of illusion have allowed her a surprising degree of influence over the local Imperial outpost, helping spare her people the ravages of ‘civilization’.
One of the Piemaster’s most devilish associates.
A gravedigger who defies the stereotypes. A regular at the Mausoleum.
Standing at the prow of the ship, Ashala rejoiced at the strong winds catching her midnight-black hair - flapping it like a pennant. The dark clouds ahead would have filled other seafarers with dread. Not Ashala. The dark clouds and wicked winds were an invitation, a challenge.
"Steady as she goes!" she shouted over her shoulder to the shipmaster, "To the Eye!"
His eyesight isn’t what it was, but he’s still got a brilliant way with calfskin.
A man of extremes
Many hearts have been lost to the hypnotic beauty of the Elves' immortal Queen; others have bowed to the grandeur of the Lord of the Forest. You don't think that happens by itself, do you? They send for Boldrei!
Ssao E’hzeir, once a soldier, then a mandarin-magistrate, and then a clan-father, was rewarded for years of faithful service with the post of alytarch.
A little snug for me, but you…a perfect fit.
The new royal nurse. She is young, innocent and ever so boring. She is also knowledgable about the secrets of the state, having overheard many a conversation between the King, the Queen and their advisors.
Matronly owner of the local tavern.
Oh her? She is that girl. She is Jessius’s girl.
Cornelia served the Grand Wizard Elkhorne for many years, tending dutifully to his laboratory and making sure his robes were properly cleaned and mended. That was until Cornelia slipped and fell down the spiraling staircase from the orrey and broke her neck…and died.
Being an artisan first and a merchant second afford Astria a measure of wealth and independence. She specializes in creating jewelry and art pieces with semi-precious/precious stones and metals. Most of her income comes from works commissioned by the wealthy denizens of Widow’s Edge and the surrounding towns. She also owns and operations a little curio shop.
At first glance Astria appears to be just what she projects the artsy shop owner with a hello and smile for all that she encounter. If one were to look closer they would see the energy that pulses around her, the alertness in eyes, the readiness to act at a moments notice. Astria is more than a mere shop owner; she really returned to Widow’s Edge to investigate the attacks on the towns that started when she was a child and claimed the life of her father. During the daylight hours she works as jewelry/art maker but when darkness falls she slides into the night like others slide into clothes. Astria’s mode of dress when doing her nightly patrols is a black shirt, black pants and black suede boots. She also wears a black scarf and veil to hide her hair and face. Her weapons of choice is the katana sword, which she wears, strapped to her back and a set of seven throwing knives that are secured to her upper right thigh by a leather strap. During the daylight hours the weapons are cleverly hidden under her clothes.
Two adventurers retiring in their prime, or are they really retiring? Set themselves up as proprietors of a Weapnsmithe and a Tavern but still have there fingers deep on the pulse of adventure.
In the middle of an unimportant combat with some bandits a burst of wild magic transforms all of the PCs and their opponents in to random animals and monsters. They retain their intelligence (though not, of course, the ability of speech). They can either carry on the combat in their new forms, panic, or otherwise react how they see best. After about an hour, they return, unharmed, to their normal form.