A graceful servant of the God of Fire, Destruction, and Rebirth, this fanatic warrior is devoted to the ‘cleansing’ of the world with flame.
People couldn’t reconcile themselves with her heritage. So they drove her away, calling her “Cursedborn.”
The less-than-delicate heiress to the land of Sadaren, her battle prowess is as legendary to those people as her lack of education.
A great warrior, cursed with an eternal life and a dark companion.
Angry, insane, or just plain beastial; Barak is beyond healing.
Never Ending Silence is the greatest Death-Knight of the Ghostlord known as Frozen Priestess Adorned With Bloody Feathers, and he is very good at his job.
When Bianca was blinded, many people said that she would never fight again. But, then, Bianca has always enjoyed being above expectations.
He’s seen villages burn. He’s thrown the torches, and he’s thrown the water. He’s been up to his waist in gold, and up to his waist in blood. He’s seen it all.
This Elf is a very thoughtful warrior. But he has an absent past.
Resting in tree branches and picking his teeth, this creature wastes the day sleeping or walking across the country side.
Ansgar is a Rohirrim (Same race as the Riders of Rohan)that wanders aimlessly along roads and paths mearly to see the world or to patroll… depending if he is employed or not. He usually sings or whistles while traveling and is quite formidable looking while riding his meara.
By all appearances, she was a successful fighter. Pity she didn’t know if she was or not…
A devout fighter, protector of his family, willing to go to any length to serve his homeland.
Shunned and exiled, Shkur-Lotan the Boiled seeks to engulf the world in flesh-scalding steam.
A corrupted captain of the Western Empire.
They’re an odd set of siblings… excellent fighters and all too ready to take exception at the slightest thing…
The Great Gate of Calast is not like other gates. It’s got a mind of its own…
What does a warrior do, if he can not “go on” anymore? Some give up, this one did not.
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.
To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.
It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.
The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.
It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.
GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).