When wars have to be fought, these are the grunts of the army who do the hard fighting and risk their limbs and their lives in the battle line where the real danger is.
When drunks, thugs and general idiots cause trouble in the bars, taverns and dance halls someone needs to chuck them out.
Immortality can be achieved in many ways, freetext Friday "robot"
A soldier who deserted his command.
"Is it hot in here, or..."
An NPC for Delta Factor (or other Supers) designed using a random roll from the NPC Generator and presented using my Organic NPCs presentation model.
Hailing from a long line of brewers, Stout has given up the life of the beer-maker for the life of the Adventurer-Upon-Return
"Impatient as well as stupid, some virtuous whip you are." Snap tilts her head to the side with a smile as her drumming fingers increase in tempo. "I assure you that my patience is vast." The man stops in his tracks stare Snap down, her expression remains unchanged. "Vast, not infinite. I am but a human so I am sure something could cause me to break my vows." Hastily he resumes filling the order. As Snap walks out the door with the goods the shopkeep grabs your arm. "That is a monster chained by monks robes, I have stared down raging barbarians and never seen such hate in their eyes."
Thirty Gladiators battleing away in the arena in front of you
Sometimes life as you know it has to nearly end for you to find your true calling. By "end" I mean the everything you knew, loved, and held dear ripped away, your life torn down to the bloody roots and dragged over broken glass until the future yawns like a great big empty pit that threatens to swallow you whole type of ending.
The new you, the one that's left after such a sundering, is someone the old you would probably put a bullet in the brain pan of out of sheer mercy. Problem is, the old you is no longer around, and the new you likely doesn't have anyone left that cares enough to administer that hollow point piece of mercy.
An ex-cop vigilante, suitable for modern day supernatural horror settings.
She left me, I couldn't deal with it. I sat there with the barrel of the gun in my mouth for a long time before I pulled the trigger.
(Graphic Warning: Not for delicate eyes)
From [30 Police Officers]
5- Captain Cautious
This officer will wait for backup and will only advance if fully equipped and briefed. Always errs on the side of caution. Not the most popular man on the force, as others get hurt while he is suiting up.
8.) The Revolutionary
This guard is a secret revolutionary. He has a deep hatred for members of the aristocracy, and has made getting this job his lifes work, with the sole intention of assassinating members of the royal family when he gets the chance. So far he has been unsuccessful, first because he needed to gain their trust and then because he has never had the chance-other guards have always been in the right place at the right time. He did once use poison, but the result was not fatal for the target, who put it down to badly cooked food and sacked two of the royal cooks. In battle, he would try and kill as high-ranking a noble as he could: And if he could get away with it, a noble on his own side.
6) Hatchet: He is an ugly man who specializes in axes. He has carries a number of hatchets.
30 of the Horde, Moonhunter
Get to it, you mealy boned maggots! That stone isn’t going to cut itself!
It’s amazing what a huge amount of strain can do to somebody, what it can cause them to become.
A mutant mouse with a few surprises.
This submissions was desgined for a modern supers campaign, but could be adapted to other super campaigns with a little work. http://www.strolen.com/content.php?node=1901 )
Rage, lady assassin of the streets and defender of the downtrodden.
They go together like a horse and carriage.
This I tell you brother, You can’t have one without the other.
A Vampire hunter.
A mercenary for hire. If you can handle the foul stench of dead dog, sweat and grease.
The old clock tower stands tall, but the bulk of the uppermost storey is crumbling and unsafe, with gaping cracks in the walls. The metal struts and girders supporting the great bronze bells are still intact, though, and the bells survive. The grotesque gargoyles and arabesques which decorated the original design have either fallen into the street (once or twice a year more bricks fall from the tower, prompting calls for its demolition) or have been defaced, but the main doors to the clock tower are still intact and show signs of being kept in working order. This is the home of The Captains, clad in raggedy clothes, with sooty faces, and perpetually runny noses. But behind each set of eyes is the look of a survivor. They live to stick together and make it through each day. Older than their years in many ways, the friendship they share with each other and Wims ghost keeps the core of a childs innocence and hope alive in each. But they are still very suspicious of outsiders. They are a group of street children who live in the clock tower. Some are orphans, some runaways, and some nomads who occasionally return to their homes. But they’re all poor, dirty and perpetually hungry, as well as being wily, unscrupulous and mischievous in a fairly brutal way. Enough of them have suffered at the hands of adults for all of them to be wary of any grown-ups, particularly ones who ask too many questions, although with hard work and a lot of food it might be possible to win the confidence or even the trust of a few of them.