Eyes darkened with kohl, and a long trailing cotehardie, Prince Graeme is a potent sorcerer and eccentric young lord with his eyes set to one goal, the throne of the land.
Faye was born into the ocupation of elvish warrior
Charles Champagne is most likely to be encountered as an invaluable friend to the heroes, or at the worst a charming diversion. After all he is essentially a force for good, with one very disturbing exception…
A devoted and zealous priest of the Ice, Irad nevertheless is troubled by the brutal and vicious ways of those who worship it. Rather than crush and destroy the civilized folk of the South in its name, he would rather they be converted to the faith of his people and worship the Ice as their master. This he feels, can only be acomplished if they are encouraged to revere it rather than loathe it. It is indeed ironic that such a gentle and wise man serves the twisted Ice Lord..
A sage is a well known repository of knowledge, a researcher of ancient lore. But knowledge is power, and a commodity to be brokered and sold to the highest bidder. The meershaum smoking man is such a dealer of antiquities and of lore unknown, but he is wrapped in a shroud of secrecy of his own. Can the PCs divine his ulterior motives, or is he a wizened, albeit elusive, sage?
Where many a woman’s heart is filled with longing for love, or the comfort of the hearth and home, this arrogantly beautiful woman is consumed with but one thing. Ambition. Born without a heart, but with the grace and genteel manners of the aristocracy, she is the iron fist in a lace glove.
As High chief and seer of the Bakali, the lizardman Baragh is aware that the vey survival of his doomed race hangs in his claws. Knowing that the odds stacked against him are great, he nevertheless pursuses with great doggedness his goal of finding a hero willing to aid him in his struggle to to restore the land of his ancestors back to its rightful masters. Though a part of him knows that the plight of a primitive race of non humans is unlikely to elicit much sympathy, he clings on to the hope that there will be someone brave and noble enough to share his cause.
A potentially devastating foe with arms, and fists of living stone…
A lich who is worshipped as a god.
Once a tool awakened on purpose, the looming stones have outlived their masters but not their purpose
A life-path fraught with peril can drive anyone over the edge - until you start speaking to spirits, God or .. gods in this case
Everyone knows that that Senthia Khlack died with her father, the Duke Eldward Khlack, after their failed Rebellion. But what they do not is that Senthia still lives, after a fashion.
A one eyed mercenary the ladies just can’t get enough of.
He is 972 years old and has a wife. He congregates with any good creature and will help any one in need. He is a good black smith and can work with most meterials.
A powerful conjurer with an affinity for iron, Sorn has paid a terrible price for his power.
Soft of voice, light of eye, dark of hair, and also of heart, Hippomenes the Fearful holds the province of Colistia in an iron grip.
At first glance, Gray appears to be a normal human. A little exotic looking, but that’s it. But appearances are so often decieving…
The mighty dragon - arrogant, though rightly so, for what blade can pierce such beautiful armour? What warrior can match its lithe, graceful movements and raw power? But what if such a regal, magestic beast were cut down to size? What if it became human, itself?
A brutal warrior of Justice, his own justice.
A mighty warrior who seized power in Torridon, leading it to victory against its enemies. Now he seems to be slipping in to madness, though none know the cause.
The party comes across a nice hermit in the woods. He gives them food and lodging for the night. They awaken to his terrified screams. "East! It's east! Stop it! It'll kill us all!" The poor horror-stricken hermit dies thrashing in agony, one boney arm outstretched, his finger pointing to the east.