Lord Ziranith is descended from the first elf king Lord Wentinith. Leader of the elf population in Uni-mith.
Grordrim rules the coutry of Faz-Gnomedrax with an iron fist. Unlike most dwarves, they prefer the forest. Grordrim is quick to kill anyone who he thinks is a spy.
He is the chief ranger of HalÃ©fas, otherwise known as the white wood. With his ranger patrole of seasoned fighters:Vaxtar, Wellfur and Dawmith, they defend their home from the evils that lurk all around.
Many people know the Honorable Judge has a little weakness for Elves. Some people know he was raised by Elves. But no one knows about his deep hatred for them…
A beautiful girl, queen of a small kingdom. She is the last descendent of the Great Tempest, the choosen of Hydros.
You might think this is just crippled man living in the woods, but he has been through alot more than you would think.
Not everything apears to be what it is. Orcs were once elves at one time…
Those that know him have long ago forgotten his last name if he ever had one. Once a respected adventurer of great reknown he has since fell into mindlessness and general senility. An elf of no little confusion, his great knowledge is still available, just difficult to get to.
A being descended from the stars to rule over the Empire of B’Gazzi. (It is not actually male, it is asexual.)
A flamboyant warrior with a knack for astounding his foes.
Locked away for his crimes by the gods themselves, he is the greatest spellcaster of all time.
A regular female Robin Hood with an appreciation for relaxation.
Her name is well deserved, as she’s the daughter of Insanity and Fear.
An environmentally-minded dwarf who opposes the mining of the Kalorsan, the exploitation of goblins in mines and the poisonous, choking fumes from the furnaces of Tr’S-Nang. He is an active member of “Green War”, the dwarfish environmentalist sect, who (though they have renounced their innate dwarfish industrialism) have yet to reach the stage of pacifistic demonstration.
The creation of intelligent magical weapons is not an exact science and there are occasional failures, as such think of causing a little more stress to your players by "rewarding" them with an insane magical weapon
Agrophobic, refuses to come out of the scabbard without a strength check to draw it.
Haemaphobic: afraid of blood, fight at a penalty against any blooded creatures but really good against undead, elementals etc
Schizophrenic, not just one mind in your sword, lets have half a dozen minds in there, all different and bound to cause confusion
the possibilities are endless