Even the boldest quake with fear of the Kobelyn Cavalry of Terkuss Tahkhan! Especially if they’re on the same side!
She’s everywhere. And she won’t stop coming until she has the throne.
History is full of interesting and exotic people who can help to populate your world. They can help illuminate the range of what people think is possible for your world (or you can consider them PCs run by players not in your game).
I would have never had thought one could come to like a rattling pile of walking bones, but Tohm simply grew on me. Watching him play checkers with Formuro was always amusing - whenever he took one of Formuro’s pieces he would rattle his jaw in joy.. From the diary of Professor Ethric, faculty of Divination.
30 mystical imps to perch upon your wizard’s shoulder and whisper the secrets of magic and the universe.
The Great Gate of Calast is not like other gates. It’s got a mind of its own…
As the world grows and changes, so to do the gods. One such creature is Verdichtung, Reaver of Steam.
Everyone knows that that Senthia Khlack died with her father, the Duke Eldward Khlack, after their failed Rebellion. But what they do not is that Senthia still lives, after a fashion.
All know that Elves cannot die, and that Men do. All know that Men go unto the Underworld upon their death, and that the Elves retire unto the Spiritual Elysium. Yet in the Great Scheme, where goes the one with one foot in the Underworld, and one foot in the Realm of Spirit?
Do as thou Will…
30 Mostly Maddening Merchants
'If you see a Rage Mage and he's swearing like an army of pirates, then he is a novice and you might be safe. If you see a Rage Mage and he is not only civil towards you, but even pleasant, then run for your life and pray to whatever gods you hold dear, for he is a master of hatred who has conquered his emotions and can turn all of his negative energies directly at you."
- Unnamed mercenary working with a Rage Mage.
Note: not a PG entry.
The 30: The thirty miscellaneous people who are part of some group. These are drop and play personalities for a given group.
Senach, the mighty leader who forged a kingdom from a land of quarrelling clans: The inarguable truth, as told by the druid who crowned him.
Cowardly maggots! Bow your thrice cursed heads and thank the goddess that you still draw unworthy breath!
Standing at the prow of the ship, Ashala rejoiced at the strong winds catching her midnight-black hair - flapping it like a pennant. The dark clouds ahead would have filled other seafarers with dread. Not Ashala. The dark clouds and wicked winds were an invitation, a challenge.
"Steady as she goes!" she shouted over her shoulder to the shipmaster, "To the Eye!"
Yet another list of 30, this time fiendish foes, vile villians, and and dastardly do-badders.
"Hail! You there, farmer. We are in need of aid; do you have a temple or a priest? We ran into some bandits up the road there and are injured. Jonst won’t last much longer." A large man bellowed from the broken roadside.
"Of course stranger. You can find Luayas in the center of the village proper continue on until you see a large apple tree; she can aid your wounded. Please be gentle and offer tithes for her generosity." A gentle eyed man in homespun clothing, simple yet comfortable in the heat.
"Thank you farmer, we are in your debt. What does Luayas look like so that we might find her quickly? Does she stay by the tree often?" saying over his shoulder in thanks as he half pushed, half carried his companion along.
"No stranger." The farmer laughed, "She is the tree."
The dark wizard of Locastus, now long dead and gone….. Or is he?
What is a forest’s firm support, yet walks ‘round on its own accord?
What’s possessed of a titan’s might, stands before you, yet out of sight?
What soundly spanks with gnarled root a behind that is not good?