Hall of Honour Featured

  • You are challenged to go find a NPC worthy of a Hall of Honour Vote!

Random Gold Golden


August 19, 2006
Hits: 84940
Comments: 36
Ideas: 0
Votes: 14 / 4.607143
The 30    NPCs  (Extras)   (Combative)

The 30: The thirty miscellaneous people who are part of some group. These are drop and play personalities for a given group.

May 6, 2006
Hits: 6534
Comments: 22
Ideas: 0
Votes: 10 / 4.350000
The Puchinegs    NPCs  (Extras)   (Artistic/Performance)

Send in the clowns.

Cheka Man
April 9, 2006
Hits: 5953
Comments: 15
Ideas: 0
Votes: 10 / 3.950000
30 Rangers    NPCs  (Extras)   (Natural)

Here are the thirty Rangers of the Bushland National Park-the good the bad, the clean and the dirty.

April 9, 2006
Hits: 7736
Comments: 14
Ideas: 0
Votes: 10 / 4.400000
30 Barkeepers    NPCs  (Extras)   (Mercantile)

Herein are listed 30 Barkeeps, Bartenders, or proprietary owners of the drinking and sleeping establishments so frequented by adventurers and their loyal henchmen.

Ancient Gamer
December 31, 2005
Hits: 4668
Comments: 6
Ideas: 0
Votes: 5 / 3.800000
Ardoscia    NPCs  (Extras)   (Agricultural)

An old, kind apothecary. She is sweet as honey and genuine too.

December 25, 2005
Hits: 3206
Comments: 9
Ideas: 0
Votes: 5 / 2.600000
Biran    NPCs  (Extras)   (Domestic/ Craft)

He’s a strange foreigner who doesn’t act like us… Suspicious.

December 4, 2005
Hits: 3290
Comments: 2
Ideas: 0
Votes: 2 / 4.250000
Hank The Eternal Homeless    NPCs  (Extras)   (Travelers)

He shuffles along in his ragged clothing, mumbling “Leave me alone”.

November 21, 2005
Hits: 4041
Comments: 7
Ideas: 0
Votes: 4 / 3.375000
Gregory Merchant    NPCs  (Extras)   (Artistic/Performance)

Gregory Merchant is an art dealer in Daggersford. He is well-versed in art, history, and art history, but rarely brings these subjects up other than in context of a sale.  His sales technique is very low-pressure, and he is content to let people browse his shop. There are a few small statues available, but the shop focuses on paintings of various sizes, values, and significance. He seems perpetually distracted.  Is it a ruse?

Dragon Lord
November 16, 2005
Hits: 3418
Comments: 4
Ideas: 0
Votes: 2 / 2.750000
Coreen Briannan    NPCs  (Extras)   (Knowledge/Lore)

A blind mage with a liking for sound-based magics

November 15, 2005
Hits: 3472
Comments: 3
Ideas: 0
Votes: 3 / 3.666667
Theodoronus "Theo" messenger    NPCs  (Extras)   (Travelers)

Faster than the wind, this Red Cap Messenger flies (okay, okay, runs - but you get the idea).

November 15, 2005
Hits: 2852
Comments: 7
Ideas: 0
Votes: 4 / 3.000000
Corina Archerous    NPCs  (Extras)   (Mystical)

Corina Archerus is a researcher and a wizard. She is also completely blind.

Dragon Lord
November 15, 2005
Hits: 2827
Comments: 3
Ideas: 0
Votes: 1 / 1.500000
Ugg The Mentally Challanged    NPCs  (Extras)   (Combative)

Need some extra muscle, Ugg might be your man - if you don’t mind having to explain EVERYTHING to him

November 15, 2005
Hits: 3767
Comments: 5
Ideas: 0
Votes: 3 / 2.333333
Chae Il Seung    NPCs  (Extras)   (Combative)

Chae lives to serve, and ultimately die in that service, if need be.  As a Bushi-Killian warrior in the service to Lord Kim, he focuses upon his given missions & tries very hard to stay part of the crowd. When on assignment, Chae is a relentless, dedicated, slayer of men.

November 15, 2005
Hits: 2991
Comments: 4
Ideas: 0
Votes: 3 / 3.500000
Sharry    NPCs  (Extras)   (Criminal/Espionage)

Sharry is a typical Formourian street urchin.  Her name is a corruption of her given name, Michele of Ryanhold (where she’s from).  She gets by on scrounging for scraps, begging, and the occassional opportunistic theft.

Cheka Man
September 12, 2005
Hits: 3973
Comments: 8
Ideas: 0
Votes: 5 / 2.400000
Nandi    NPCs  (Extras)   (Mystical)

She wanted a Genii as her magical slave, but when the spell went wrong, she ended up becoming one herself…

June 4, 2005
Hits: 14056
Comments: 41
Ideas: 0
Votes: 14 / 1.035714
Arrkrash    NPCs  (Extras)   (Mystical)

A great demon of death and destruction.

February 6, 2005
Hits: 4660
Comments: 6
Ideas: 0
Votes: 7 / 2.142857
Dimble Stumpwater    NPCs  (Extras)   (Knowledge/Lore)

Dimble Stumpwater is this worlds last best hope for expedient library book returns

October 20, 2004
Hits: 3351
Comments: 5
Ideas: 0
Votes: 7 / 3.000000
Thunk    NPCs  (Extras)   (Combative)

A feral, neanderthal-like man whose become a (somewhat) king amonsgst men, sorta.

October 14, 2004
Hits: 3154
Comments: 8
Ideas: 0
Votes: 5 / 1.800000
Xander    NPCs  (Extras)   (Knowledge/Lore)

Do you know what this means? asked the healer, staring earnestly at the boy from beneath his bushy white eyebrows.

Xander shook his head, his lip trembling.


The healer’s felt a rush of sympathy for the child. he reminded him of Shalleah somehow. 13 years was such a young age to die.

“You have but three months left.” he said slowly and softly. Each word rang solitarily through the room, and though they were whispered they had more impact then anything the young boy had ever heard before.

September 9, 2004
Hits: 4400
Comments: 10
Ideas: 0
Votes: 11 / 3.318182
Halleran    NPCs  (Extras)   (Criminal/Espionage)

Worldly girl from a small northern berg, who likes to get in trouble.

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       By: Michael Jotne Slayer

The old clock tower stands tall, but the bulk of the uppermost storey is crumbling and unsafe, with gaping cracks in the walls. The metal struts and girders supporting the great bronze bells are still intact, though, and the bells survive. The grotesque gargoyles and arabesques which decorated the original design have either fallen into the street (once or twice a year more bricks fall from the tower, prompting calls for its demolition) or have been defaced, but the main doors to the clock tower are still intact and show signs of being kept in working order. This is the home of The Captains, clad in raggedy clothes, with sooty faces, and perpetually runny noses. But behind each set of eyes is the look of a survivor. They live to stick together and make it through each day. Older than their years in many ways, the friendship they share with each other and Wims ghost keeps the core of a childs innocence and hope alive in each. But they are still very suspicious of outsiders. They are a group of street children who live in the clock tower. Some are orphans, some runaways, and some nomads who occasionally return to their homes. But they’re all poor, dirty and perpetually hungry, as well as being wily, unscrupulous and mischievous in a fairly brutal way. Enough of them have suffered at the hands of adults for all of them to be wary of any grown-ups, particularly ones who ask too many questions, although with hard work and a lot of food it might be possible to win the confidence or even the trust of a few of them.

Ideas  ( Locations ) | February 15, 2011 | View | UpVote 4xp

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