30 painted ladies of the oldest profession. Reader discretion is advised.
The Arcade is a long narrow entertainment district built upon the dried up Arcadey creek. This jurisdictional no mans land has become a vibrant section of the city.
The guards who spend their working lives behind the walls of the Paul and Peter Fortress, watching over the scum of society so that you don’t have to.
30 musicians to entertain at balls, taverns, and other social gatherings.
The definition of a Henchman: a man who really knows his away around a hench.
Come! Hear Uncle Jehan's band, by the river's side...
A list of thirty aristocrats, ready to be dropped in the king’s court, the ball, or what have you.
A farmer, handy with a bow, and if you’re a bird I would advise staying far from his fields
It is a small, lively town like so many others. Do you wonder who are the movers and shakers here?
It is a small, peaceful village like so many others. Do you wonder who lives inside?
This scroll is for all those hardworking people that keep our adventurer’s Inns and Taverns working.
Darome Rikael. Not a name of fear, but rather one of pity.
Some of the inhabitants of Pier Point Prison-the bad, mad and the downright sad.
You have been assigned to hire an assassin by another middleman to kill some rich mans enemy. You go to the assassins guild to find you have quite a choice.
So, you walk in the tavern. It is a fairly average place, good sized ceiling, a roaring fire, lots of tables. There is a crowd of about 30 people….
The Crew of the “New Hope”, a fine, and not so fine, bunch of seafaring men.
It is a good sized temple with all the appropriate attendents. Who is in the temple running it?
There is a tournament and now the town is flooded with Knights. OR there is a huge group of nights the characters are interacting with. Now you have to fill out those personalities. Here is 30 of them.
Thirty Mages for every kind of magical world out there.
The PCs have travelled long and far. As nightfall approaches a mighty storm is unleashed. Luckily there is a lush wood nearby the path.
A good shelter for the rage of the unnamed weather gods it seams at first. As the PCs enter under the roof of this dense wood, they are welcomed by only a few drops wich is allowed trough the thick forest crown. A fire is offcourse required to warm the weary bones of the travellers. As one of the party is set to the task of collecting firewood the others settle down at a suitable location. But alas, they did not know the perils of this forest. But it seems clear to the rest of the party that something ill is at work as the woodcutters scream echo from afar.