Come hither peasant!
Whilst few games involve politicians directly, they are often in the background. Sometimes one of them might have been the patron of the PCs, who sent them on their quest, or the chief evil villain that the PCs have to defeat. Other times law enforcement is chasing the PCs after they broke the laws of the region, laws that are made by politicians. Even an iron-fisted dictator needs to know how politics works. And so I present you with 30 politicians to use in your games. I have made them senators, but they could just as easily be Members of Parliament, Mayors, Councillors or whatever politicians are called in your world.These are really meant for a modern or sci-fi game although one or two might fit in an old-time world.
30 (mainly) evil kiddnappers, ready to spirit helpless damsels and other victims to their fate.
Who ya gonna call when the flames are burning?
30 painted ladies of the oldest profession. Reader discretion is advised.
The Arcade is a long narrow entertainment district built upon the dried up Arcadey creek. This jurisdictional no mans land has become a vibrant section of the city.
The guards who spend their working lives behind the walls of the Paul and Peter Fortress, watching over the scum of society so that you don’t have to.
30 musicians to entertain at balls, taverns, and other social gatherings.
The definition of a Henchman: a man who really knows his away around a hench.
Come! Hear Uncle Jehan's band, by the river's side...
A list of thirty aristocrats, ready to be dropped in the king’s court, the ball, or what have you.
A farmer, handy with a bow, and if you’re a bird I would advise staying far from his fields
It is a small, lively town like so many others. Do you wonder who are the movers and shakers here?
It is a small, peaceful village like so many others. Do you wonder who lives inside?
This scroll is for all those hardworking people that keep our adventurer’s Inns and Taverns working.
Darome Rikael. Not a name of fear, but rather one of pity.
Some of the inhabitants of Pier Point Prison-the bad, mad and the downright sad.
You have been assigned to hire an assassin by another middleman to kill some rich mans enemy. You go to the assassins guild to find you have quite a choice.
So, you walk in the tavern. It is a fairly average place, good sized ceiling, a roaring fire, lots of tables. There is a crowd of about 30 people….
The Crew of the “New Hope”, a fine, and not so fine, bunch of seafaring men.
The peasants of the wood use crudely carved symbols to ward off wolves. They think the symbols are emblems of purity and goodness and that keeps the wolves away. The symbols work, but not for the reasons the peasants believe...
The symbols are actually arcance evil symbols which the wolves know and fear, but to which the peasants are oblivious. So how gullible are the peasants going to be when a strange horned man displaying the symbols on his shield turns up and asks for their allegiance?