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PoisonAlchemist
August 28, 2014
Hits: 227
Comments: 6
Ideas: 2
Votes: 3 / 4.500000
PrimaryAssociateProfiles.tex    NPCs  (Extras)   (Travelers)

Over the course of my time as an operative I have developed relationships with several individuals in an effort to diversify the skills available to me. Some in my profession call them assets, I prefer to think of them as associates.

Dossta
July 19, 2013
Hits: 548
Comments: 9
Ideas: 0
Votes: 8 / 4.625000
30 More Gladiators    NPCs  (Extras)   (Combative)

30 Warriors -- Freemen and Captives -- to populate your arenas.

Scrasamax
June 23, 2013
Hits: 623
Comments: 10
Ideas: 0
Votes: 10 / 4.650000
Zoe 3000    NPCs  (Extras)   (Artistic/Performance)

Think twice before giving your children extreme in utero biomodification. Your decision will last for my lifetime.

Zoe 3000

Dossta
May 21, 2013
Hits: 575
Comments: 7
Ideas: 0
Votes: 8 / 4.500000
30 Members Of The Players Cult    NPCs  (Extras)   (Religious)

30 cult members, of varying levels of sanity and skill. Divided into Guilds for convenience and clarity. Could potentially be used as 30 gang members, depending on your needs.

axlerowes
April 18, 2013
Hits: 662
Comments: 18
Ideas: 7
Votes: 7 / 4.500000
Npc Generator Pirates    NPCs  (Extras)   (Mercantile)

Captain Aubrey surveyed the deck of the captured sloop. He was amazed that such well run ship could crewed by such a motley gang of men. He turned to the doctor and wondered, "No man is born into piracy. What were these many fellows before they took up the black flag? Surely they can not all share the same story."

Ted
March 25, 2013
Hits: 344
Comments: 3
Ideas: 0
Votes: 3 / 4.000000
The Kingmakers: Machias NPCs #1    NPCs  (Extras)   (Political)

Important NPCs within Machias.

Strolen
September 30, 2012
Hits: 579
Comments: 8
Ideas: 0
Votes: 7 / 3.785714
Slagger Tornfury    NPCs  (Extras)   (Combative)

Slagger Tornfury hates elves. He doesn't just hate them, he HATES them.

Scrasamax
July 15, 2012
Hits: 630
Comments: 8
Ideas: 0
Votes: 6 / 4.083333
30 Joes    NPCs  (Extras)   (Combative)

Light infantry units, with assorted skill sets

Scrasamax
May 16, 2012
Hits: 894
Comments: 9
Ideas: 0
Votes: 7 / 4.214286
30 Neko Augmens    NPCs  (Extras)   (Artistic/Performance)

Kids today, you can't tell them what to do, right from wrong. When I was a kid we got tattoos and piercings, nowadays they turn themselves into freaking mutants. On purpose!

Any citizen over the age of 30

hylandpad
September 21, 2011
Hits: 694
Comments: 5
Ideas: 0
Votes: 3 / 3.333333
Orbitally Deployed Recon and Sabotage Drone (OD-RSD)    NPCs  (Extras)   (Combative)

"If the OD-RSDs were here already, the facility would have gone up in smoke a long time ago..."

BOOM! 

hylandpad
September 18, 2011
Hits: 921
Comments: 3
Ideas: 0
No votes
Variable Deployment Tactical Drop-Drone (VD-TD)    NPCs  (Extras)   (Combative)

"This is Skybase Alpha-One broadcasting to Skybase Alpha-Two through Six. Seventeen point zero VD-TD Drop Ships inbound towards Korolis Sector, Quadrant Two. ETA approximate - 0030 hours. Recalibrating Ground Ordinance to avoid excess Friendly Fire. Reaffirming aerial perimeters and air supremacy..."

PoisonAlchemist
August 7, 2011
Hits: 1960
Comments: 13
Ideas: 1
Votes: 6 / 4.500000
NPC Characteristics    NPCs  (Extras)   (Artistic/Performance)

NPCs can be so dry and bland when they come up and you aren't prepared for them. Other NPCs often times only have the stats rolled up and their personalities are neglected. That is where a list of simple characteristics can come in handy and you can stereotype the NPC and at least give them some kind of quirk that defines them a little better. Nobody may remember the innkeeper at that one city, but they may very well remember the innkeeper that picked his nose right before he gave the players their change. Just some little things to define the NPCs and make them more real. Some can be used by players as well to spice up their character a little.

Redgre
June 9, 2011
Hits: 1590
Comments: 21
Ideas: 1
Votes: 9 / 4.944444
30 Alchemists    NPCs  (Extras)   (Mystical)

Alchemists are found in many fantasy settings. If used properly, alchemists can add unique flavor to your game. But what is the story of that powerful person standing behind the counter? Why do they sell magic? I have thirty different answers to that question.

Silveressa
December 22, 2010
Hits: 831
Comments: 13
Ideas: 0
Votes: 6 / 3.916667
Megan Sharwan    NPCs  (Extras)   (Knowledge/Lore)

"Drinks or info chummer, both cost. One costs cred and the other costs favors. Too much of the former will give you a killer hangover, and too much of the latter might just kill you altogether."

A bartender contact/info broker for the Shadowrun rpg setting, can be easily adapted to any cyberpunk or other high tech campaign.

EchoMirage
October 24, 2010
Hits: 1630
Comments: 15
Ideas: 0
Votes: 12 / 4.791667
30 Tieflings and the Gifts they bestow    NPCs  (Extras)   (Criminal/Espionage)

For your pleasure and entertainment, here we present, thirty fiendlings seasoned with a whiff of brimstone, teasingly clad in shadow, accompanied by tunes played on pipes of angel-bone; likewise do we tell of the gifts they might bestow upon one in their favor.

So get them before Hell freezes over!

Cheka Man
May 13, 2010
Hits: 1523
Comments: 13
Ideas: 0
Votes: 11 / 4.045455
30 Army Officers    NPCs  (Extras)   (Combative)

The brave, the hateful, the good and the  nasty-30 officers, for those who like to game in a military style.

Cheka Man
September 9, 2009
Hits: 1902
Comments: 5
Ideas: 0
Votes: 3 / 3.333333
30 Servants    NPCs  (Extras)   (Domestic/ Craft)

The hard working, the lazy and the indispensible, 30 Servants to look after the myriad needs of your world's nobles.

Pieh
August 14, 2009
Hits: 1046
Comments: 6
Ideas: 0
Votes: 6 / 3.750000
Scruddle MacNare    NPCs  (Extras)   (Criminal/Espionage)

"I pick your fleas, you pick mine. Well, that would be if either of us had fleas. Haha, right?"

Pieh
June 1, 2009
Hits: 1569
Comments: 6
Ideas: 0
Votes: 6 / 3.916667
Clock-Man    NPCs  (Extras)   (Domestic/ Craft)

"Attention, Flesh-beings! The time is now Sun-High-point-five, towards dark, 180 Units Past. Curfew in 30 Units. You are welcome."

Cheka Man
April 24, 2009
Hits: 1726
Comments: 4
Ideas: 0
Votes: 4 / 4.125000
30 Gangsters    NPCs  (Extras)   (Criminal/Espionage)

30 gangsters of various types, from the boss to the wannabe, the biker gang member to the despised turncoat, and many more.

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Hu's Iron Ball

       By: Murometz

Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.

During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.

A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.

Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.

Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.

Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.

Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.

Hu's Iron Ball should be handled carefully by players and gms.

Ideas  ( Items ) | March 8, 2014 | View | UpVote 3xp


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