Important NPCs within Machias.
Thirty more princesses, this time with an insect/small creature theme.
Thirty Lovers, walking hand in hand in moonlit groves, cuddling, kissing, and doing other, more private, romantic things…
Whilst few games involve politicians directly, they are often in the background. Sometimes one of them might have been the patron of the PCs, who sent them on their quest, or the chief evil villain that the PCs have to defeat. Other times law enforcement is chasing the PCs after they broke the laws of the region, laws that are made by politicians. Even an iron-fisted dictator needs to know how politics works. And so I present you with 30 politicians to use in your games. I have made them senators, but they could just as easily be Members of Parliament, Mayors, Councillors or whatever politicians are called in your world.These are really meant for a modern or sci-fi game although one or two might fit in an old-time world.
A list of thirty aristocrats, ready to be dropped in the king’s court, the ball, or what have you.
A minor mess of magnates for myriad monarchies.
Now with Scroll functions! Add your own!
Prince Reza Ironfist is an interesting kid who will make an interesting hostage for ransom - but tough to keep under lock and key - Think Macaulay Culkin’s character in Home Alone but muchly toned down.
Wytchwolde-Under-Ash, once a great Thorpe, was razed to the ground by the ruthless, and truth told more than slightly deranged, Porcelain Princess and her henchmen, the Purifiers. When the flames had at last subsided, and a kaleidoscope of swirling, dull-gray ash choked the sky, nine hundred acres of old growth iron spruce, black larch and weeping birch, was burned to utter cinders, along with the entire coven of witches comprising the Sisterhood of the Silver Teat.
Now, centuries later, the forests are somewhat re-grown, and the town of Foolswater stands where Wytchwolde-Under-Ash once did. It is said that even to this day, one can still find ashes in the otherwise potable well-water of this village. Once a year during the Winter Solstice, the “Ash-Wind” comes to Foolswater, a suffocating black cloud that passes quickly but leaves dead birds and animals in its wake, darkening the trees, and staining the sky with black snow. The inhabitants of the village know better than to be caught outside during the day-long Ash-Wind. Everyone is locked snugly inside, singing old hymns that curse and re-curse the burned witches who once called this place home.