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axlerowes
April 18, 2013
Hits: 496
Comments: 16
Ideas: 7
Votes: 6 / 4.416667
Npc Generator Pirates    NPCs  (Extras)   (Mercantile)

Captain Aubrey surveyed the deck of the captured sloop. He was amazed that such well run ship could crewed by such a motley gang of men. He turned to the doctor and wondered, "No man is born into piracy. What were these many fellows before they took up the black flag? Surely they can not all share the same story."

Netlander
June 28, 2008
Hits: 1790
Comments: 5
Ideas: 0
Votes: 5 / 3.500000
The Psychic Inn    NPCs  (Extras)   (Mercantile)

What if the innkeeper knew what you wanted before you did?

manfred
February 18, 2007
Hits: 5350
Comments: 22
Ideas: 15
Votes: 2 / 4.500000
Town People    NPCs  (Extras)   (Mercantile)

It is a small, lively town like so many others. Do you wonder who are the movers and shakers here?

Murometz
August 24, 2006
Hits: 6364
Comments: 15
Ideas: 0
Votes: 10 / 4.100000
30 Flesh Peddlers    NPCs  (Extras)   (Mercantile)

NC-17

Scrasamax
April 9, 2006
Hits: 7417
Comments: 14
Ideas: 0
Votes: 10 / 4.400000
30 Barkeepers    NPCs  (Extras)   (Mercantile)

Herein are listed 30 Barkeeps, Bartenders, or proprietary owners of the drinking and sleeping establishments so frequented by adventurers and their loyal henchmen.

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       By: CaptainMayday

When running a new party, get around the question of plot density by having the first discovery to be a deck of fate, or whatever you call it. If you use a real deck, you should definitely stack it to have the desired outcome, which is to curse the party to attract weird things to happen and involve them. This should not be told to the players at the time, so that they won't just up and try to get themselves 'decursed'. Though quite why they would want to is beyond me.

Ideas  ( Items ) | May 18, 2005 | View | UpVote 0xp


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