Herein are listed 30 Barkeeps, Bartenders, or proprietary owners of the drinking and sleeping establishments so frequented by adventurers and their loyal henchmen.
An old, kind apothecary. She is sweet as honey and genuine too.
He’s a strange foreigner who doesn’t act like us… Suspicious.
He shuffles along in his ragged clothing, mumbling “Leave me alone”.
Gregory Merchant is an art dealer in Daggersford. He is well-versed in art, history, and art history, but rarely brings these subjects up other than in context of a sale. His sales technique is very low-pressure, and he is content to let people browse his shop. There are a few small statues available, but the shop focuses on paintings of various sizes, values, and significance. He seems perpetually distracted. Is it a ruse?
A blind mage with a liking for sound-based magics
Faster than the wind, this Red Cap Messenger flies (okay, okay, runs - but you get the idea).
Corina Archerus is a researcher and a wizard. She is also completely blind.
Need some extra muscle, Ugg might be your man - if you don’t mind having to explain EVERYTHING to him
Chae lives to serve, and ultimately die in that service, if need be. As a Bushi-Killian warrior in the service to Lord Kim, he focuses upon his given missions & tries very hard to stay part of the crowd. When on assignment, Chae is a relentless, dedicated, slayer of men.
Sharry is a typical Formourian street urchin. Her name is a corruption of her given name, Michele of Ryanhold (where she’s from). She gets by on scrounging for scraps, begging, and the occassional opportunistic theft.
She wanted a Genii as her magical slave, but when the spell went wrong, she ended up becoming one herself…
A great demon of death and destruction.
Dimble Stumpwater is this worlds last best hope for expedient library book returns
Michaela is a strong, fair minded woman. She isn’t afraid to work or to get her hands dirty. She is honest and tries hard not to judge someone on first glance.
A feral, neanderthal-like man whose become a (somewhat) king amonsgst men, sorta.
Do you know what this means? asked the healer, staring earnestly at the boy from beneath his bushy white eyebrows.
Xander shook his head, his lip trembling.
The healer’s felt a rush of sympathy for the child. he reminded him of Shalleah somehow. 13 years was such a young age to die.
“You have but three months left.” he said slowly and softly. Each word rang solitarily through the room, and though they were whispered they had more impact then anything the young boy had ever heard before.
Worldly girl from a small northern berg, who likes to get in trouble.
Prince Reza Ironfist is an interesting kid who will make an interesting hostage for ransom - but tough to keep under lock and key - Think Macaulay Culkin’s character in Home Alone but muchly toned down.
An escaped goblin who only wants to live his life to help others. Yet humans and other more advanced races push him down and chase him off.
Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.
During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.
A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.
Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.
Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.
Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.
Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.
Hu's Iron Ball should be handled carefully by players and gms.