So, you walk in the tavern. It is a fairly average place, good sized ceiling, a roaring fire, lots of tables. There is a crowd of about 30 people….
The Crew of the “New Hope”, a fine, and not so fine, bunch of seafaring men.
It is a good sized temple with all the appropriate attendents. Who is in the temple running it?
There is a tournament and now the town is flooded with Knights. OR there is a huge group of nights the characters are interacting with. Now you have to fill out those personalities. Here is 30 of them.
Thirty Mages for every kind of magical world out there.
Forsooth! A fair flock of faithful friars, from fanciful to factual.
A minor mess of magnates for myriad monarchies.
Now with Scroll functions! Add your own!
The 30: The thirty miscellaneous people who are part of some group. These are drop and play personalities for a given group.
Send in the clowns.
Here are the thirty Rangers of the Bushland National Park-the good the bad, the clean and the dirty.
Herein are listed 30 Barkeeps, Bartenders, or proprietary owners of the drinking and sleeping establishments so frequented by adventurers and their loyal henchmen.
An old, kind apothecary. She is sweet as honey and genuine too.
He’s a strange foreigner who doesn’t act like us… Suspicious.
He shuffles along in his ragged clothing, mumbling “Leave me alone”.
Gregory Merchant is an art dealer in Daggersford. He is well-versed in art, history, and art history, but rarely brings these subjects up other than in context of a sale. His sales technique is very low-pressure, and he is content to let people browse his shop. There are a few small statues available, but the shop focuses on paintings of various sizes, values, and significance. He seems perpetually distracted. Is it a ruse?
A blind mage with a liking for sound-based magics
Faster than the wind, this Red Cap Messenger flies (okay, okay, runs - but you get the idea).
Corina Archerus is a researcher and a wizard. She is also completely blind.
Need some extra muscle, Ugg might be your man - if you don’t mind having to explain EVERYTHING to him
While traveling trough farm land the PCs come upon a merchant sitting on a wrecked wagon without a mule attached to it, hid face burrowed in his hands. He explains that he was robbed by petty goblins, unable to defend himself he had retreated. He asks the PCs to help him retrieve the mule before the goblins roast it, as a reward they may keep his goods. How hard can it be?