"If the OD-RSDs were here already, the facility would have gone up in smoke a long time ago..."
"This is Skybase Alpha-One broadcasting to Skybase Alpha-Two through Six. Seventeen point zero VD-TD Drop Ships inbound towards Korolis Sector, Quadrant Two. ETA approximate - 0030 hours. Recalibrating Ground Ordinance to avoid excess Friendly Fire. Reaffirming aerial perimeters and air supremacy..."
NPCs can be so dry and bland when they come up and you aren't prepared for them. Other NPCs often times only have the stats rolled up and their personalities are neglected. That is where a list of simple characteristics can come in handy and you can stereotype the NPC and at least give them some kind of quirk that defines them a little better. Nobody may remember the innkeeper at that one city, but they may very well remember the innkeeper that picked his nose right before he gave the players their change. Just some little things to define the NPCs and make them more real. Some can be used by players as well to spice up their character a little.
Alchemists are found in many fantasy settings. If used properly, alchemists can add unique flavor to your game. But what is the story of that powerful person standing behind the counter? Why do they sell magic? I have thirty different answers to that question.
"Drinks or info chummer, both cost. One costs cred and the other costs favors. Too much of the former will give you a killer hangover, and too much of the latter might just kill you altogether."
A bartender contact/info broker for the Shadowrun rpg setting, can be easily adapted to any cyberpunk or other high tech campaign.
For your pleasure and entertainment, here we present, thirty fiendlings seasoned with a whiff of brimstone, teasingly clad in shadow, accompanied by tunes played on pipes of angel-bone; likewise do we tell of the gifts they might bestow upon one in their favor.
So get them before Hell freezes over!
The brave, the hateful, the good and the nasty-30 officers, for those who like to game in a military style.
The hard working, the lazy and the indispensible, 30 Servants to look after the myriad needs of your world's nobles.
"I pick your fleas, you pick mine. Well, that would be if either of us had fleas. Haha, right?"
"Attention, Flesh-beings! The time is now Sun-High-point-five, towards dark, 180 Units Past. Curfew in 30 Units. You are welcome."
30 gangsters of various types, from the boss to the wannabe, the biker gang member to the despised turncoat, and many more.
Thirty more princesses, this time with an insect/small creature theme.
30 Guards: 27.) The Conjurer
This guard likes to learn magic in his spare time. Whilst the larger spells are beyond his ability, he knows a surprisingly large number of cantrips, which provide him with amusement or make his life easier. One lets him know if the Captain, Sergeant, or the Snitch are in the area, so that he never gets caught doing anything wrong.
Thirty slaves, some of which have hellish lives of toil, others which have a somewhat easier life.
A list of quick personalities for the many faceless NPCs.
Look at that, pale as death and she’s got her neck covered, betcha fifty she’s a fang-banger
I’m gonna be somebody, someday!
"Hello, (insert village’s name)! It’s great to be here!"
What if the innkeeper knew what you wanted before you did?
From the shadows sneak thirty secret agents, on the trail of top secret infomation.
Woodrats - In a fantasy realm of cooshee (elven dogs/cats) it is to be expected that there is some sort of elven vermin. These mercurial rats are lightning quick, and are capable of hiding in plain sight. Other than this, they have no special ability.