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EchoMirage
October 24, 2010
Hits: 2318
Comments: 15
Ideas: 0
Votes: 12 / 4.791667
30 Tieflings and the Gifts they bestow    NPCs  (Extras)   (Criminal/Espionage)

For your pleasure and entertainment, here we present, thirty fiendlings seasoned with a whiff of brimstone, teasingly clad in shadow, accompanied by tunes played on pipes of angel-bone; likewise do we tell of the gifts they might bestow upon one in their favor.

So get them before Hell freezes over!

Pieh
August 14, 2009
Hits: 1310
Comments: 6
Ideas: 0
Votes: 6 / 3.750000
Scruddle MacNare    NPCs  (Extras)   (Criminal/Espionage)

"I pick your fleas, you pick mine. Well, that would be if either of us had fleas. Haha, right?"

Cheka Man
April 24, 2009
Hits: 2106
Comments: 4
Ideas: 0
Votes: 4 / 4.125000
30 Gangsters    NPCs  (Extras)   (Criminal/Espionage)

30 gangsters of various types, from the boss to the wannabe, the biker gang member to the despised turncoat, and many more.

Cheka Man
May 12, 2008
Hits: 4051
Comments: 10
Ideas: 4
Votes: 6 / 4.166667
30 Agents    NPCs  (Extras)   (Criminal/Espionage)

From the shadows sneak thirty secret agents, on the trail of top secret infomation.

Cheka Man
November 10, 2007
Hits: 3178
Comments: 7
Ideas: 0
Votes: 7 / 3.428571
30 Kidnappers    NPCs  (Extras)   (Criminal/Espionage)

30 (mainly) evil kiddnappers, ready to spirit helpless damsels and other victims to their fate.

Cheka Man
November 19, 2006
Hits: 4888
Comments: 11
Ideas: 0
Votes: 9 / 3.555556
30 Prisoners    NPCs  (Extras)   (Criminal/Espionage)

Some of the inhabitants of Pier Point Prison-the bad, mad and the downright sad.

necromancer
September 3, 2006
Hits: 6317
Comments: 8
Ideas: 0
No votes
30 Assassins necromancer    NPCs  (Extras)   (Criminal/Espionage)

You have been assigned to hire an assassin by another middleman to kill some rich mans enemy. You go to the assassins guild to find you have quite a choice.

Kinslayer
November 15, 2005
Hits: 3134
Comments: 4
Ideas: 0
Votes: 3 / 3.500000
Sharry    NPCs  (Extras)   (Criminal/Espionage)

Sharry is a typical Formourian street urchin.  Her name is a corruption of her given name, Michele of Ryanhold (where she’s from).  She gets by on scrounging for scraps, begging, and the occassional opportunistic theft.

Saemond
September 9, 2004
Hits: 4539
Comments: 11
Ideas: 0
Votes: 12 / 3.125000
Halleran    NPCs  (Extras)   (Criminal/Espionage)

Worldly girl from a small northern berg, who likes to get in trouble.

Celeris
March 6, 2004
Hits: 7043
Comments: 3
Ideas: 0
Votes: 7 / 2.428571
RatNosetheTroll,Esq.    NPCs  (Extras)   (Criminal/Espionage)

A totally throw away .. cannon fodder ..shove it in the mouth of the monster and run for it type of character. Useful though for ‘taken with a pound of salt’ information and running small unsavory errands.

Raen
November 2, 2003
Hits: 4270
Comments: 4
Ideas: 0
Votes: 9 / 3.888889
Maris    NPCs  (Extras)   (Criminal/Espionage)

Maris is a thief. A common, low down, swarmy thief. It’s not her fault she’s that way, though. She’s nice, has a sweet personality, and is most likely to talk a person into giving ‘the poor, suffering little me’ their money, due to her limited skills as a pickpoket.

What she is skilled at, however, is very, very strange for a theif. She likes reading, and has collected many old manuscripts, and is sometimes saught out for just knowledge.

Barbarian Horde
October 15, 2003
Hits: 2000
Comments: 2
Ideas: 0
Votes: 3 / 1.666667
Sayth    NPCs  (Extras)   (Criminal/Espionage)

Sayth is a halfling born in a poor home. He’s quick with great agility, and speed. Though he lacks knowlege but he is always willing to learn somthing new.

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       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 2xp


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